Solo Adventuring

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IAmSwampFoot
Posts: 32
Joined: Mon Sep 19, 2022 3:01 am

Solo Adventuring

Post by IAmSwampFoot » Mon Jan 02, 2023 8:33 pm

I find myself running solo more often than not. While my current barbarian deals adequate damage and has the HP to survive, it's literally a rebuild of the same barbarian I've always had. As such I'm nowhere as far as Character RP development.

I'm looking for a new build that has damage and survivability that can go out solo when I can't find a group. Something I can add a story to. Otherwise, I'll just play the barbarian to sacrifice levels.

I love the server, I'm bored with my character.

Captain_Siix
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Re: Solo Adventuring

Post by Captain_Siix » Mon Jan 02, 2023 8:49 pm

25 fighter 5 weapon master, Any epic earthkin defender, All summoners, and Blaster warlocks that have infinite darkness and ultravision. All of these I have either played or I'm very familiar with and all of them could easily get to lvl 30 solo without dying.
Current PCs:
Vadion
Van

Past NPCs:
Horrik Hellbelch
Cassandra

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Hazard
Posts: 1866
Joined: Wed Oct 24, 2018 8:27 am

Re: Solo Adventuring

Post by Hazard » Tue Jan 03, 2023 9:42 am

25/5 is great, as mentioned above.
Druid is excellent for solo and you'll survive well.

chris a gogo
Posts: 496
Joined: Sat Mar 25, 2017 6:41 pm

Re: Solo Adventuring

Post by chris a gogo » Tue Jan 03, 2023 1:28 pm

Shaman all the benefits of both druid and necromancer combined into one. add 3 barb levels and your running around with 2 henchmen that you can buff up fully and 4 undead or elementals plus you can take PC. and mummy dust.

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Edens_Fall
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Re: Solo Adventuring

Post by Edens_Fall » Tue Jan 03, 2023 3:21 pm

Wait, can you buff hired henchmen? Like we use to be able to do on summons?

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-XXX-
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Re: Solo Adventuring

Post by -XXX- » Tue Jan 03, 2023 3:49 pm

Edens_Fall wrote:
Tue Jan 03, 2023 3:21 pm
Wait, can you buff hired henchmen? Like we use to be able to do on summons?
Irongron wrote:From The Team, New Item Descriptions by Eira and Kuma:
=============================================
Summons:
*Summons can no longer be buffed by single target spells. (Henchmen STILL can)
* AoE buffs will continue to function as usual, as will spells specifically designed for summons (Stonebones, Awaken etc)
* 6 new items added that will act as "Runic Sequencers".
** These will be crafted and are listed below in their functionality.
viewtopic.php?f=23&t=25&p=299945&hilit#p299945


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