Hard agree. A strong desire for players to pursue PvP-centric/relevant builds is directly related to maintaining/wrestling narrative control away from players that desire to steamroll them with a disregard towards collaborative story building. When Arelith started to become a place for "any sort of roleplay" instead of "adventure-centric" roleplay, all the evidence I've been able to see has been an easing off the pedal of punitive punishments/bans and this has been happening at least for awhile.
I'd like to see more tools placed in the hands of DMs to punitize players that consistently show a disregard for their fellow player or a lack of desire to improve their roleplay towards a collaborative end. We've a slew of players that exist solely to engage in their cultivated friends list, and another slew of players that exist to stomp on sandcastles without any concern for creating a compelling story.
I do want to recognize that there's DMs on the team that acknowledge this current state-of-play. I really enjoyed collaborating with DM Poppy and DM Monkey who've been good at acknowledging reports and even just a reply to say they're "looking into it". I'm not always right in my report, and I'm glad especially for Poppy responding back to correct my misassumptions. I know that's more work, but let me tell you that it has a significant impact on us players at least holding the illusion that we're being heard.