I've created a rather unusal antagonist which gets a lot of ire with other characters of all alignments.
I always primarly will RP and if it moves to PvP then it is always initiated by the other person, and that's okay. However, the ongoing theme of any settlement is to gang up, attack, and outcast the character completely at the first sign of trouble. This kills RP by making it impossible to continue any kind of story.
My character gets ganged up on by the settlement put down in PvP and instead of continuing the story by capturing him, taking him to jail, torturing him, something, anything?? Like anything! They are the ones initiating and driving the interaction, is that all you bring to the table for RP? I mean, I will play along with whatever. If one just wants to PvP then why are they on an RP server? The constant drive is to outcast and attack a character should they cause any kind of disruption. Good job everyone, we ganged up and killed a character and don't have to RP with him ever again. Yay for us?
This completely kills RP. It is previailent on the server and it has utterly destroyed a lot of potential story lines in my experience.
When I brought this up before the comment is alway "Well do better as an antagonist." That is trying to side step the real issue. RP of this nature destroys any kind of potential story line by destroying avenues for the antagonist to interact with you. It ends the story line right then and there. That is not good RP at all.
It's getting frustrating to the point where I'm not sure I want to play on this server anymore. It's not fun, and I can't develop my character when RP is constantly halted in this manner.