Really simple: write one thing you like about the server.
I like that Arelith is always changing and feels like a bit of a different environment for each character to experience.
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Really simple: write one thing you like about the server.
I like that Arelith is always changing and feels like a bit of a different environment for each character to experience.
RP only starts at 30 if you're a coward.
Guide to RP: https://www.youtube.com/watch?v=zZK2325DLsE
I love that I can open books and look at statues and plaques and see a history of the island. It makes Arelith feel like a living, breathing environment.
I love whoever let me threaten Westin's delicate, delicate fingers so I can shop where the cool mages shop.
I love how many friends I've made here over the years
There are so many great aspects of Arelith, it is really hard to name only one.
Languages are great, it really adds to the immersion that you can't always understand what people of different demographics are talking about. I was very disappointed when I tried other servers and realized they did not have any mechanical language systems.
The constant updates and class additions. The server feels like its constantly being updated and new things being added.
Xan'sas Baenthra - active
Merklynn Steelshadow II (left arelith)
Gulmyr Dro'Vaalvaz (left arelith)
Aerik Northman (retired in Skal)
Look, for all its ups and downs... This is my home away from home.
chocolatelover wrote: ↑Fri Nov 29, 2024 6:52 amI love that I can open books and look at statues and plaques and see a history of the island. It makes Arelith feel like a living, breathing environment.
Among many other things(!), I also like this. It makes engaging with the isle's history feel that much more special, since some objects and elements and influences really are from RL years or even decades ago. Finding relics from those times feels like an archaeological experience that very few other games/servers could possibly compete with.
Is no one.
Was Lloyd Grimm, Sai Aung-K'yi, Stink Spellworped, Ikarus, and Revyn the White.
I know there are a lot of people who complain that things change too much, but if they didn't, I probably would have left long ago.
I really enjoy the attention to geography and cardinal direction. Going north repeatedly eventually puts me at the northmost part of the region I'm in. It means that just from traveling around the world I can build a sense of direction. Similarly, I like the attention to waterflow. I haven't toured every body of water on the server but someone pointed out to me once that in general water flows from high to low and I think that's a really neat piece of attention to detail.
Thankful the server has found a balance of inviting those totally new to D&D (which I was) to facilitating the environment for those are familiar with it.
Definitely a major selling point.
the fact ive gone from literal child to dm to server pariah to head chief lore boy o'er the span of nearly twenty years is something i consider pretty positive. i know it may be a little gauche to focus on one's self for this thread, but genuinely this silly game has guided me through thick and thin. i've gone through some pretty Dark Times and this place has just been a delightful rock to anchor myself. people i've known have helped me in ways unimaginable, and i've improved my own writing skills well beyond where i'd be elsewise.
thanks guys
Irongron wrote:To step beyond any threshold, having left that place richer than one found it, is the finest legacy anyone can have.
Irongron wrote:With a value of 100+ one can milk chickens
If you find the right folks, this place is better than any creative writing circle for learning how to write compelling and memorable characters and character arcs.
The wonderful people I've met along the way, the fantastic stories I've seen played out, and been a part of, and sometimes even lead! All in all the really interesting ,compelling roleplay I've encountered, that the best I've partaken with anywhere.
What I like the most is server creativity, people who step forward periodically before they sink somewhere in their usual lives, only their torch being taken over by another. Story and RP-wise, I like that after over 16 years of playing, when I think I know Arelith I don't. There are so many incredible stories going on as we speak—just we might not be aware of them. I like that the book can't be judged by its cover regarding players. Even as i lack more darker and horror stories from before - the server is much more polite than it was before.....much, much more, what is obviously result of cooperation between admins - dms - players. Well done all!
Magnar(Shadowy Banker and Investor) - DEAD
Damien Tagnik'Zurr (The Pathfinder) - Somewhere
Kurgan (Khaneesi War-Drummer) - DEAD
I cant point to one thing. I just love Arelith. This community is more unique and welcoming than one can put to words. If there's one thing we should never ever take for granted is the wonderful and immersive roleplay environment we've created and sustained here, and for so long. This just cannot be understated. We can dislike updates from time to time, we can even sometimes not necessarily get along very well with one person or another, but in the grand picture of things, all the negativities miniscule next to how amazing this community has been... for two decades. Hats off to you all.
I really love the server Lore and History crafted by players and staff over the years that can still be found and learned today.
"A people without the knowledge of their past history, origin, and culture is like a tree without roots." - MARCUS GARVEY
The only game that feels alive , for me at least
Coming from a prior server where you basically had to go through DMs for everything, I've got a lot of love for Arelith.
It's sandboxy, it's got so many features that enable everyone to just... do stuff. Faction vs Faction conflict is a big driver for a lot of over-arching player plots, and that's really excellent too. Because you don't really need to go through DMs for a LOT of stuff, things can be done quickly and at the player's pace. This means that a lot of happens and the server just generally feels abuzz and alive.
It's got REALLY good class design. Instead of trying to replicate PnP (to everyone's misery) 1-for-1, the design philosophy seems to be to accept that nwn is a video game medium and adapt while working with that. That's perfect, because this is a video game and that means certain things are more fun.
The pathfinderization of classes is also wonderful, and something that I will eternally love. Coming from nwn2, a heavy focus on PRCs and relatively "meh" base classes meant that you had to tool these very specific builds (to account for all the various feat/skill requirements) instead of just being able to pick a class and focusing on feats/skills. The fairly light nature of PRC requirements means that again- people don't have to tool these ultra-specific builds and are fairly free to build a fun character instead of having to suffer for mechanics.
The DM team is super responsive and operates on the scale of hours/weeks instead of months (which has been my prior experience on other servers). This probably takes a lot of work, but it is also sublime. The way events work feels pretty seamless, I've had cases when I was newer when I didn't even realize something was an event. DMs don't announce it OOCly, stuff just happens. That's great to me.
I've been here a year and I love this place.
10/10 to the staff and playerbase alike.
Dragons.
Cleric, rogue, dwarven defender and blackguard classes
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It's hard to pick my favourite thing. It's probably all of the systems. Houses, shops, message boards, letters, being able to put letters on peoples' doors, disguises, magic, fixtures, fishing, sailing. The server gives a lot of tools to play with, and is genuinely fun to play as a video game.
The crafting system is also the best I've seen out of any game. I really like how you can partially invest in a craft, and can make useful things. There's a lot of different ways you can split up your craft points. But most of all, you're not leveling a craft by making the same item over and over and over, like you would in other games or on other servers. To level crafting you level your character. It means there's not waste product craft goods, left over from people making 100 of them to level. The system feels really, really good. If I ever make my own server or game, this is the crafting system I'd copy.
I like that the world feels alive. The large player base of real people makes it better than any single player open world. That's only happened because the devs and DMs have put effort into it for so long.