The Goblin Update

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Dr. B
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The Goblin Update

Post by Dr. B » Thu Apr 01, 2021 6:22 pm

I just want to give a big kudos to the dev team. Making goblins require a major award and DM approval is one of the best decisions ever made on this server, and long overdue. I also agree with the decision to nerf their HP.

Keep up the good work!

Good Character
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Re: The Goblin Update

Post by Good Character » Thu Apr 01, 2021 7:37 pm

Super fitting. With their model finally being customizable, we would have been flooded with hordes of goblin clans if they didn't get moved to a higher award. Props to the DM's.

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Party in the forest at midnight
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Re: The Goblin Update

Post by Party in the forest at midnight » Thu Apr 01, 2021 7:43 pm

The introduction of goblin worg-rider models to work with cavalier is really cool, I've spoken to a few friends about making a group of goblin outriders.

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Mattamue
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Re: The Goblin Update

Post by Mattamue » Thu Apr 01, 2021 8:57 pm

Right, having their AC stack in groups was a neat ability. Now having it calculate based on square roots instead of just added is super cool, so 3 goblins is 3 to the power of 3 AC. Very cool.

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Hazard
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Re: The Goblin Update

Post by Hazard » Thu Apr 01, 2021 10:07 pm

wat
when

edit: damnit

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Irongron
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Re: The Goblin Update

Post by Irongron » Thu Apr 01, 2021 11:06 pm

I was a bit sceptical of this update, but the team was invested in the change so went ahead and approved it.

Replacing the goblin language with something flatulence based, complete with the tyrantfog zombie VFX is nice, but may prove a performance drain, so we'll be watching that one carefully.

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Bunnysmack
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Re: The Goblin Update

Post by Bunnysmack » Thu Apr 01, 2021 11:11 pm

I thought it was particularly creative that the update debuffed goblins with -10 AC versus angry humans in full cover.
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Glowing Mushroom
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Re: The Goblin Update

Post by Glowing Mushroom » Thu Apr 01, 2021 11:15 pm

It was a controversial but absolutely audacious decision to enable the goblin's innate ability of throwing their own doodoo at enemies for a chance to do damage and inflict a disease. Since it scales with their level, a lvl 30 Goblin will get the much needed buff it needed with ultimate power doodies.

Thank you for this to the devs!
Burin the Earthly.

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Flower Power
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Re: The Goblin Update

Post by Flower Power » Thu Apr 01, 2021 11:29 pm

The new racial herbalism Strange Mushroom Brew craft was a nice touch, too. I'm particularly fond of the stacking chance of spontaneous self explosion with each additional one drank in sequence.
what would fred rogers do?

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Crookedblossom
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Re: The Goblin Update

Post by Crookedblossom » Fri Apr 02, 2021 1:40 am

+1

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Morgy
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Re: The Goblin Update

Post by Morgy » Fri Apr 02, 2021 4:21 am

I'll admit, when the original post was made I checked the updates.
:lol:

Rasha
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Re: The Goblin Update

Post by Rasha » Sat Apr 03, 2021 8:17 am

This had me going for a split second. ☠️ Got me!
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