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R I T U A L S

Posted: Fri May 27, 2022 7:28 pm
by magistrasa
I have never been more excited to play Arelith and explore the world than I am right now with this update. And while I have no idea what any of this means or how any of it works, I cannot WAIT to see what the new system has in store for us. Truly a stroke of genius. Thank you so much for adding such a major way for players to interact with the world!

Re: R I T U A L S

Posted: Fri May 27, 2022 8:10 pm
by Good Character
Agreed! I hope it remains masked in mystery for its longevity.

Re: R I T U A L S

Posted: Fri May 27, 2022 8:19 pm
by Aelryn Bloodmoon
I'm fine with a bit of mystery but much like server-located boons I think the potential mechanical bonuses behind them should eventually be documented and publicly distributed. I'm not a fan of hidden mechanical bonuses that only players in the know can benefit from in the long-term, even, and especially, if I'm in the know.

I do see the appeal to FOIG for this system, and I'm not knocking it. Just suggesting that it shouldn't be a permanent status.

I'm curious- are these rituals entirely home-brew, or do they have their roots in FR lore and rituals? Are they a mix of both?

Re: R I T U A L S

Posted: Fri May 27, 2022 8:50 pm
by Kenji
Garrbear gave us the ideas of Rituals and ActionReplay made it happen. This will be a great feature for all existing and future developers to utilize.

Re: R I T U A L S

Posted: Fri May 27, 2022 9:54 pm
by Good Character
Aelryn Bloodmoon wrote:
Fri May 27, 2022 8:19 pm
I'm fine with a bit of mystery but much like server-located boons I think the potential mechanical bonuses behind them should eventually be documented and publicly distributed. I'm not a fan of hidden mechanical bonuses that only players in the know can benefit from in the long-term, even, and especially, if I'm in the know.
Admittedly, I wish even those remained a complete mystery. Yes, there's a power difference in those who are aware and aren't but it's not a power difference hidden by exclusivity but just knowledge a character can learn IC.

Personally, when I first learned about it IC I was so glad it wasn't spoiled OOC for me; it helped give me a genuine feeling of excitement I put into my character.

If it is ever documented, it should definitely be hidden behind multiple warnings and I hope it's still not permitted to be shared on the official Discord.

Re: R I T U A L S

Posted: Fri May 27, 2022 10:13 pm
by Crookedblossom
I'm very excited to learn how these work! Looking forward to playing with it and seeing how it impacts the world!

Re: R I T U A L S

Posted: Fri May 27, 2022 10:47 pm
by The GrumpyCat
I mean, with the amount of ic sages and scholars around, I susspect that various rituals will become common knowledge if purely through IC means.

And I think that's pretty good.

Speaking personally? I REALLY like the mystery at the moment.

Re: R I T U A L S

Posted: Fri May 27, 2022 11:00 pm
by Kenji
The GrumpyCat wrote:
Fri May 27, 2022 10:47 pm
I mean, with the amount of ic sages and scholars around, I susspect that various rituals will become common knowledge if purely through IC means.

And I think that's pretty good.

Speaking personally? I REALLY like the mystery at the moment.
We will design a fully randomly generated system of roulette that randomizes the rituals and their required components to keep everyone guessing.

Even the devs will not know the answer to each and any of the rituals from thereon.

I jest... or am I?

Re: R I T U A L S

Posted: Fri May 27, 2022 11:50 pm
by Aelryn Bloodmoon
Good Character wrote:
Fri May 27, 2022 9:54 pm
Aelryn Bloodmoon wrote:
Fri May 27, 2022 8:19 pm
I'm fine with a bit of mystery but much like server-located boons I think the potential mechanical bonuses behind them should eventually be documented and publicly distributed. I'm not a fan of hidden mechanical bonuses that only players in the know can benefit from in the long-term, even, and especially, if I'm in the know.
Admittedly, I wish even those remained a complete mystery. Yes, there's a power difference in those who are aware and aren't but it's not a power difference hidden by exclusivity but just knowledge a character can learn IC.

Personally, when I first learned about it IC I was so glad it wasn't spoiled OOC for me; it helped give me a genuine feeling of excitement I put into my character.

If it is ever documented, it should definitely be hidden behind multiple warnings and I hope it's still not permitted to be shared on the official Discord.
I get the sentiment here, but I feel that this sentiment has an inevitable expiration for its shelf life. The sentiment only applies to each player for the first character they play to discover this mystery. Henceforth, the player is able to utilize this knowledge in all future building efforts, meaning that on their next character, despite the fact that this character starts off not knowing about the mystery IC, the player still does. The next character is not earning the advantage IC, the character is gaining the advantage because the player knows, no matter how prettily they dress it up on screen.

And once it reaches that point, it's impossible to claim equal building opportunities for players unless all players know and can utilize the same information. Kind of like the potion trick.

Please take note of the emphasis- I am not suggesting that the knowledge of how the ritual is done be documented OOC- that's exactly the part that I think remains a fun FOIG idea. I'm suggesting that all potential mechanical bonuses gained from successfully completing rituals be compiled (at a certain point in the future) so that people can build with the fact in mind that those numbers can exist, and they can then go out IC and look for them.

Kenji wrote:
Fri May 27, 2022 11:00 pm
The GrumpyCat wrote:
Fri May 27, 2022 10:47 pm
I mean, with the amount of ic sages and scholars around, I susspect that various rituals will become common knowledge if purely through IC means.

And I think that's pretty good.

Speaking personally? I REALLY like the mystery at the moment.
We will design a fully randomly generated system of roulette that randomizes the rituals and their required components to keep everyone guessing.

Even the devs will not know the answer to each and any of the rituals from thereon.

I jest... or am I?

If you're actually up for that much work, this would also be really awesome, and legitimize never revealing the mystery, as all players would operate behind the same veil no matter how many times they successfully executed a ritual. This would be my favorite approach - but then I'd ask for an extra step; that once a specific character successfully executed a ritual, that method of execution would be locked to that character. They could share and involve others in the ritual, but no one else would be able to use it the same way.

Re: R I T U A L S

Posted: Sat May 28, 2022 1:14 am
by DM Poppy
Kenji wrote:
Fri May 27, 2022 11:00 pm
The GrumpyCat wrote:
Fri May 27, 2022 10:47 pm
I mean, with the amount of ic sages and scholars around, I susspect that various rituals will become common knowledge if purely through IC means.

And I think that's pretty good.

Speaking personally? I REALLY like the mystery at the moment.
We will design a fully randomly generated system of roulette that randomizes the rituals and their required components to keep everyone guessing.

Even the devs will not know the answer to each and any of the rituals from thereon.

I jest... or am I?
Yes please.

Re: R I T U A L S

Posted: Sat May 28, 2022 2:39 am
by ReverentBlade
I dislike hidden math and mechanics in video games.

Re: R I T U A L S

Posted: Sat May 28, 2022 4:00 am
by Party in the forest at midnight
This is really cool and I'm looking forward to seeing how it gets expanded.

Re: R I T U A L S

Posted: Sat May 28, 2022 12:42 pm
by White935
This is really cool, generally anything that requires effort, and people working together is a good source of purpose and common goals. I remember i envisioned epic spells had to be researched, not selected from a feat equally.. gathering assistants and research "tokens" around the world to help create said spells.

I'll be greatly curious how the different materials that'll be used for the rituals will be implemented.