Cantrip Update

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Paint
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Cantrip Update

Post by Paint » Wed Jun 08, 2022 1:34 am

Should this go in feedback? I don't know.

I just really like the cantrip update. It makes cantrips more useful and allows wizards to feel like wizards again. It goes a long way towards fixing the problems that plague specialists by simply giving them another tool to lean on to make up for their weaknesses. There's probably a few bugs to sort out and some balancing to do still, but overall it's very good and I am very happy with it.

MRFTW
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Re: Cantrip Update

Post by MRFTW » Wed Jun 08, 2022 3:40 am

I really like it, too, especially resistance.

Good Character
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Re: Cantrip Update

Post by Good Character » Wed Jun 08, 2022 6:13 am

Surprised this hasn't been mentioned earlier! Such a great update. Love the Cure Minor change, especially.

This update definitely paved the way a bit to using spells for roleplay effects.

Gremkarc
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Re: Cantrip Update

Post by Gremkarc » Wed Jun 08, 2022 11:40 am

Yeah, props for this update! I'm very much in favour of mechanics that acknowledge some of the improvements 5e has made to the D&D formula (though obv I'm only assuming this change was made with an eye on that).

Locking everything behind spell slots always felt too stingy to me, espec. when D&D makes the hop into CRPGs, where you're naturally fighting more monsters, at shorter intervals.

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MissEvelyn
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Re: Cantrip Update

Post by MissEvelyn » Wed Jun 08, 2022 10:22 pm

I agree wholeheartedly! ☺️ It's probably the best update since bags were added. Thank you so much, Devs! ❤️


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Lass is Class
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Re: Cantrip Update

Post by Lass is Class » Thu Jun 09, 2022 1:04 am

Salute to Kalopsia, the cantrips update is a marvelous work, and I am sure lots of casters would love it, both for RP and utility purposes.

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Flower Power
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Re: Cantrip Update

Post by Flower Power » Thu Jun 09, 2022 2:03 am

I regret already having reached L30 and being a Specialist now.
what would fred rogers do?

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