Weapon Finesse Change!

Praise and Honey Cookies from Players for Players, and Chocolate Cookies for the Devs

Moderators: Active DMs, Forum Moderators

Post Reply
User avatar
Vylarah
Posts: 58
Joined: Mon Oct 15, 2018 8:32 pm

Weapon Finesse Change!

Post by Vylarah » Mon Jun 13, 2022 12:47 am

Thank you! As someone who plays primarily dex-based mundane builds. This was a godsend. Now I have an extra feat for my builds <3
Current Character: Artemis Baatori
Current Alt: ???

Good Character
Posts: 898
Joined: Mon Feb 10, 2020 11:37 pm

Re: Weapon Finesse Change!

Post by Good Character » Mon Jun 13, 2022 8:09 am

I totally missed this change. Great addition! Always felt it was weird that weapon finesse was the same investment as something like exotic proficiency.

satan
Posts: 193
Joined: Sat Mar 23, 2019 9:11 pm

Re: Weapon Finesse Change!

Post by satan » Mon Jun 13, 2022 11:28 pm

Ya. The feat tax for being a dex build always seemed off to me as well.

Ty to whoever suggested this and moreso to whoever implemented it
Xyxz - Goblin spider druid. RIP
Flail - Orog weapon master RIP
Krom - Half orc Barbarian RIP
Glyngolyn - Firbolg Shadowdancer RIP
Jigjog - the least industrious Kobold ACTIVE
Muck - munching on carion. ACTIVE

Itikar
Posts: 493
Joined: Mon Jan 16, 2017 1:36 pm

Re: Weapon Finesse Change!

Post by Itikar » Tue Jun 14, 2022 4:02 pm

Indeed, removing that obnoxious feat tax is really a godsend.

Post Reply