Yes I know he said I made some great descriptions in the announcement but he over plays my hand in it. I only mentioned how cool a cloud giant castle dungeon would be in passing, he took the idea and ran with it. At most I have a name and description here and there but deserve no praise
Ergo this thread is dedicated to Twohand as Gyldenheim is well and truly his creation and his alone.
From being mechanically well designed such that it's challenging without ever seeming unfair, being what felt like just the right length ans never too unnecessarily long it felt great to run
Visually it looks amazing. From the skyline to the court yard to the library to the halls and to the lighting and all at the end of the dungeon (assuming you don't have enhanced visuals and your brightness up too high. If you do do yourself a favor and turn it down and enhanced lighting off) and it felt properly like a grand dungeon
Lore wise it encourages exploration and discovery and cross referencing IC events from other dungeons amazingly
It is undoubtedly my new favorite dungeon in every regard, something that rewards explorers and scholars and battle loving adventurers alike, and I feel confident in saying it is the best dungeon on the server
Therefore a massive kudos to Twohand for this monumental effort and glorious location