Vancian Arcane Changes

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RedGiant
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Vancian Arcane Changes

Post by RedGiant » Tue Dec 12, 2023 12:17 am

Serious kudos for an elegant update that solves more than half the issues with playing a vancian arcane. Love it.

Love.

It.

Kalo wrote:

From Kalopsia

SUMMON CHANGES
Summons will now automatically guard their master when conjured.
This behavior can be disabled via a new rest menu option in the "Combat Settings" category.

ARCANE FLUX
Sorcerer and Wild Mage cantrips can now also trigger Arcane Flux.
Additionally, Arcane Flux chance has been increased as follows:
Generalist Wizard: 15%
Specialist Wizard: 10%
Sorcerer: 10%
Wild Mage: 5%

SPECIALIST WIZARD
Signature Spells: Cooldown reduced to 90 seconds (was 3 minutes).
Level 21: Can use Arcane Flux for all wizard spells of their chosen school, rather than just hostile ones.

GENERALIST WIZARD
Level 21: Gains the Spell Clutch ability on a 30 minute cooldown.

WILD MAGE
Gains Nahal's Reckless Dweomer as an instant-use feat ability:
1 use +1 per 6 Wild Mage levels, replenishing 1 use every 5 minutes.
When cast via this feat, the below spell replenishment chance applies.
Greater Wild Surge replenishment is once again randomised:
A d100 is rolled against a DC defined by the Wild Mage's level and the cast spell's circle.
This DC is lowered by 1 per class level and an additional 3 per 6th class Level.
Base replenishment DCs:
Circle 1-4: Automatic success
Circle 5 Spell DC: 35
Circle 6 Spell DC: 50
Circle 7 Spell DC: 65
Circle 8 Spell DC: 80
Circle 9 Spell DC: 95
Level 21: Spells that evoked a Wild Surge gain a random +0/+1/+2 increase to their DC.
Fate is now on a 30 minute cooldown.

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