Arelith Updates!

User avatar
DM Hoodoo
Dungeon Master
Dungeon Master
Posts: 463
Joined: Sat Jun 15, 2019 10:24 pm

Re: Arelith Updates!

Post by DM Hoodoo » Fri Sep 10, 2021 8:32 pm

From Garrbear
==============================
-Adjusted reward values for about 1/3rd of the writs.
-Stop panicking it was mostly increases, and some were pretty significant for hard writs.
-The only significant decreases were tomb of the first / last king, orclands, and halfbreed camp
-I am fueled by salt.

User avatar
DM Hoodoo
Dungeon Master
Dungeon Master
Posts: 463
Joined: Sat Jun 15, 2019 10:24 pm

Re: Arelith Updates!

Post by DM Hoodoo » Fri Sep 10, 2021 8:56 pm

From Kalopsia
==============

WARLOCK CLASS:
- Warlocks gain elemental Damage Resistance equal to the (total) Damage Immunity percentage granted by their pact feats. (Example: A Pact that grants 10% Cold DI will now also grant 10/- Cold DR. This change does NOT apply to physical immunity.)
- Pact Feats: Consistent prerequisites!
> (Regular) Pact feats: No ability prerequisites
> Greater Pact feats: 14+CHA (or 14+CON for Undying Pact)
> Epic Pact feats: 18+CHA (or 18+CON for Undying Pact)
- Star Pact: Concentration bonuses replaced with Spot
- Epic Undying Pact: Now grants +10% Negative DI instead of +5% Negative and +5% Physical DI
- Epic Night Hag Pact:
> Narcotic Blast: Mind Immunity and Shadow Shield now also protect against the exhaustion effect.
> Epic Eldritch Summon will call forth a Night Hag Projection instead of an Ultroloth if the Yugoloth stream is active. (This is a reskin. The summon's stats are identical to those of an Ultroloth)
- Glyph of Forestallment: Warlocks with multiple Epic Pacts can now switch between the different glyphs available to them. This is done by activating a warlock element that was granted by the Pact whose VFX you want. (If your second pact also grants the same element, use a different one!)
- Bugfixes:
> Greater Abyssal Pact: Now properly prevents certain surges
> Potential fix for Warlocks being unable to craft warlock items
> Fixed an exploit where queued Hideous Blows could be cast at range

SPELL CHANGES:
- Crushing Despair: Prevented stacking of the debuff

SUMMON CHANGES:
- Pit Fiend General: Renamed and reskinned to a Cornugon
> Removed on hit poison & disease
- Balor Lord: Renamed and reskinned to a Hezrou
> Added Improved Invisibility on cooldown
> Removed on hit Strength drain
> Fire biteback damage remains unaffected

From Artenides
==============
- High level characters on Skal will receive a notification about asking a DM for a Mark of Dauntlessness should they wish to stay on Skal or own a property there.

User avatar
Batrachophrenoboocosmomachia
Project Lead
Project Lead
Posts: 1074
Joined: Sat Jun 06, 2015 12:11 am

Re: Arelith Updates!

Post by Batrachophrenoboocosmomachia » Sun Sep 12, 2021 4:57 pm

Live next reset:

From ActionReplay
==============

Quarter bidding works but there is a bug with the check that looks if you already placed a bid on a property that's not working so you will not be able to remove your bidding just now. But please note that if you do pay for your bid and it takes your money, it works, and your bid is valid.

A fix is in the pipeline.

From Kalopsia
==============

WARLOCK PATH MIGRATION:
With the conclusion of our initial balance assessment phase, the time for the migration of "bardic" warlocks has come. During your next login with such a character, one of the following things will happen:
- If you started with the Bard class, it will be replaced with Warlock. You will automatically gain the new Pact Feat corresponding to your old warlock path. Your character's ability scores and 1st level feats remain unchanged, and you will need to relevel.
> An exception was made for bardic warlocks with Dragon Disciple levels or tokens. These characters instead become regular bards to avoid locking them out of their RDD levels. A relevel is still required.
- If your character took bardic warlock levels later on, the path will be removed and you will need to relevel.
- Characters with the Warlock Class will also need to relevel one last time. This ensures they fulfill the recently updated Greater/Epic Pact requirements.

WARLOCK CLASS:
- Eldritch Blast & Blast Shapes: Combined damage
> All Blast Damage Types EXCEPT Magic will now deal half magic and half elemental damage.
> Magic Blast Damage remains undivided, but was lowered by 20%. This makes Magic the best Blast Damage Type for interrupting spells.
- Eldritch Armor: No longer grants 5% physical DI. Instead, this feat now lets warlocks cast Eldritch Blasts without deactivating Expertise or Improved Expertise. The usual -5/-10 AB penalty will apply to the touch attack roll.
- Hideous Blow: STR bonus damage dice is now capped by half the character's Eldritch Blast caster level rather than a flat 15.
- Pact Spells: Added floating text feedback when the replenishment cooldown is over
- Bugfixes:
> Eldritch Blast: Fixed wild surges in Faer'zress areas and the piety issue

NOTE: Since the Warlock Path Migration is now ongoing, changes to the Warlock class will be less severe and frequent than they used to be in the past two weeks.

Discord Update:

We have disabled the verification requirement for joining the Discord. The moderators will continue to keep an eye for any disturbances. If they do arise again, please let us know and we will continue to work with Discord to prevent it from happening further.

Thanks everyone!

User avatar
Spyre
General Admin
General Admin
Posts: 2194
Joined: Sat Jun 10, 2017 10:33 pm

Re: Arelith Updates!

Post by Spyre » Tue Sep 14, 2021 5:21 am

From Spyre
=========

Description racial types, and stats a bit more readable. Mostly because Spyre got tired of squinting.

Image
Discord: MalKalith#8042
Determine your Public CD Key here
Can't see your vault? Have you migrated your accounts? If you have tried, and still can't see them, message me.

User avatar
garrbear758
Project Lead
Project Lead
Posts: 1301
Joined: Tue Jun 26, 2018 4:20 am

Re: Arelith Updates!

Post by garrbear758 » Tue Sep 14, 2021 10:04 pm

From Bat Country
=================
- Adventure XP drip rate tamped down from flat 120. Scales to RPB again (though not weighted nearly as strongly) but now also ranges with character level to better normalize behavior:
Level 21-30: 80 + RPB
Level 11-20: 40 + RPB
Level 1-10: 20 + RPB
- The first-time completion XP bonus remains triple the base reward, but now you get 2/3rds of that XP upfront, and the remaining third as adventure XP.
- Individual writ XP gains unchanged. Still monitoring these changes, and appreciative of Feedback Forum posts on writ gameplay and leveling rates and etc. Continue to expect more changes in this area and adjacent systems as we close in on a satisfactory balance.
=================

Sorry for the late announcement here! These numbers are still being looked at and are very much subject to further changes.
But if I was concerned about players not looking ugly, I'd have started executing gnomes a long time ago. -Irongron

User avatar
garrbear758
Project Lead
Project Lead
Posts: 1301
Joined: Tue Jun 26, 2018 4:20 am

Re: Arelith Updates!

Post by garrbear758 » Thu Sep 16, 2021 7:46 pm

Live next reset:

From Kalopsia
==============

WARLOCK CLASS:
- Planar Gate: Summoned Creatures are now scaled as if the Warlock had GSF: Conjuration
- New command: -hideousblow
> This command will cast Hideous Blow on a valid nearby target.
> It will retrigger itself every 3 seconds until combat is over.
> If the current target dies and combat resumes, it will automatically switch to a new target in range.
- Eldritch Armor: While active, Expertise and Improved Expertise modes now lower blast damage by 5d6 (and 10d6, respectively)
- Epic Star Pact: Psionic Barrier DR is a static 10/+5, no more WIS scaling.
- Bugfixes:
> Abyssal Pact: Fixed unfavorable surges being more common than intended.
> Warlock/RDDs converted to Bard receive their missing Bard Song feat.
> Fixed the "Book of the Longest Winter"

VAMPIRES:
- Darkvision feat added. Existing characters will receive the feat retroactively.

PALADIN:
- Extra Turning: Now also halves the Turn Undead replenishment cooldown.
- Paladins gain the feat automatically at level 21. Existing characters will do so retroactively.

From the Team
==============

- Roleplay Bonus (RPB)

Roleplay Bonus (referred to as roleplay rating of yonder days) has had an additional tier added. There is often issues where a player falls between tiers (not fully encompassing one of the old definitions, but above what they currently were before) and as such a new tier is introduced to enable players to gain the bonuses and reflect their growth.

Note: Old 30 RPB have been increased to 40 and old 40 have been increased to 50 with this change to reflect. Players with 20 RPB are currently staged still at 20 RPB, but can request evaluation to be reviewed for a 30 (via support ticket). Anything above 30 RPB for evaluation will need to be submitted as a PM or email (arelith.dm@gmail.com) to the DM team.

Roleplay Bonus Tier Descriptions:

+ 0 – Often reserved for punishment tiers.

+ 10 – Limited roleplay, often simply goal orientated, says little to nothing in general. May also be lowered to this if consistently shows disregard for world and characterization. Note: The automatic tier that new players start at fresh to Arelith.

+ 20 – Has an active characterization, a background, a concept, but they are mostly focused on their own character growth. Reasonable writing skills. Stays entirely In Character.

+ 30 – Plays well written, well realized characters who occassionally strive to make RP outside their own circle. Generally respecting of lore and setting.

+ 40 – Plays a character that brings out high levels of RP in those around them through day to day activities, not just big events. Inclusive of a wide variety of players, and feels part of the living, breathing world of Arelith. Shows sportsmanlike behaviour and is graceful in both victory and defeat. Ideally has shown their skill in a variety of concepts.

+ 50 - This player has shown, consistently, all of the qualities of a 40 RPR. They have helped push a larger plot at least once or twice which reached a wide audience and they conducted themselves as a player in a polite and cordial fashion without going out of their way to stir the hornet's nest. They are willing to bend their character's concept and narrative to make the most fun out of each moment for the benefit of another player.

- Recommend Chat Command

+ With the above, -recommend has been altered for 40 and 50 RPB use for boosting 10 RPB to 20 RPB (similar function with how it worked for the old 30 / 40 RPB). Anyone can still freely use the command to commend players.
But if I was concerned about players not looking ugly, I'd have started executing gnomes a long time ago. -Irongron

Post Reply