From Ice
Favored Enemy
- Having both the Favored Enemy Human and Elf feat will automatically grant FE Half-elf when you acquire the feat, through level up or using the -ranger study command. The same is true for Half Orc. Please note that if you take the half-orc FE feat and then take orc and human, you won't be issued a refund.
Rangers having either Half Orc or Half Elf FE will be issued an automatic relevel.
Gnolls
- Gnolls are no longer considered goblinoids - they are now mechanically recognized as monstrous humanoids, for all racial, language, and FE purposes. They are still vulnerable to lycanthropy.
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From Twohand and KenC
- Updated the height of the following races:
- Stone and Storm Half-Giant: +5%
- Fire and Frost Half-Giant: +15%
- Cloud Half-Giant: +9%
- Deep Imaskari: -3%
- Half-Orc: +2%
Despite the size increase, Half-Giants remain smaller than Firbolgs, which is intentional in case we add other Giant-Kin in the future (Wood Giants, Verbeegs, Fomorians), so there's a visible distinction between the races.
While they sound very special, in the end, Deep Imaskari are just Humans who happen to have a very interesting past and look a bit weird. The size decrease brings them in line with the base race, but as a little bonus, since they are on the taller side of Humans, the -3% means they can still be as tall as the maximum height one can pick with the Normal Award.
The +2% bump for Half-Orcs is there to make it a little more evident that, while they're as tall as Humans in general, they're still a bit heavier.
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From Eurydice
Perhaps my largest clothing update yet. Featuring updates to existing meshes on the server, and improved/adjusted content from CEP 3 and the Custom Content Challenge assets from the NWN Vault.
2 new helmets. Thanks to Pstemarie for Project Q and Stonehammer for their additions to the 2019 CCC that their helmet is featured in. Model 89-90. The helmet from Project Q had its mesh altered to suit the proportions of PC models better, alongside aesthetic improvements.
2 updated helmets, original work is credited to Kroatius. Touch-ups and model fixes. Model 71-72.
1 new pair of poofy pants, male and female, all phenotypes supported. Model 157. Featured in CEP 3, author unknown.
1 new pelvis to match the pants. M/F, all phenotypes supported. Model 159. Featured in CEP 3, author unknown. I made minor airbrush alterations to pelvis texture.
2 new neck models. Credit goes to TheBarbarian for creating the neck models featured in 2014's Gothic CCC. Credits go to the CEP team for the second necklace model, author unknown. I made heavy alterations to the plt and mesh to match the aesthetic style of the recent Aellowyn necklaces added. Model 7 and 95.
Fixes to male sash 32. Male models should clip less and fit better.
This update could not have happened without the years of CEP work, and creators participating in the Neverwinter Vault community. More to come.
Links to original content:
https://neverwintervault.org/project/nw ... ror-mirror
https://neverwintervault.org/project/nw ... 014-gothic
https://neverwintervault.org/project/nw ... -q-archive
https://neverwintervault.org/project/nw ... nsion-pack





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From Kroatius
PGCC Only
- New emotes:
- -pointing
- -holdchin (Holding chin)
- -holdhead
- -crossarm
- -faint
- -dejected
- -followme
- -hoeing
- -sleep
- -kneel2 (kneel variant2)
- -taunt
- -salute
- -music1 (lyre, lute)
- -music2 (violin)
- -dance1
- -dance2
- -dance3
- -dance4
- -solong
- -walllean
- -pushup
- -ordain
- -victory
- -terrifed
- -talklong (play randonm talk animations)
- -pushup
- -salute
- -readlong (read animation)
- -sitread (Chair sitting animation + reading) (30s)
- -sitread (Ground sitting animation + reading) (30s)
Special thanks for Váei and Palmweaver for their works with the animations.
New Belt appearances
- Added New belts
- Belt 78: Gonne
- Belt 79: Quiver
- Belt 90: Book



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From KenC:
Rest Menu
- Settings => Equipment Settings
- Added Toggle Belt on Weapon Equip
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From the Team
Item Updates, Batch 1
As part of an ongoing effort to improve, add, and tweak both new and existing items, we will be performing a series of batch updates to items. Summaries of properties changed will be posted in each announcement, but the full list of properties can be seen on the forum post instead, as they would exceed character limit otherwise.
CHANGED ITEMS
Existing items will be updated live by our scripts and new items crafted will have the new properties as stated.
Serpent's Woe
AC Values across the board are undergoing tweaks for balance:
- AC Bonus +4 -> +3
- -1 Dexterity -> -1 Charisma
- NEW: -1 Reflex
Unfettering Edge
Bless Weapon made this one a little absurd, so we've tweaked the damage as followed:
- Bludgeoning Damage 1d6 -> 1d4
- ADDED: 2 Slashing Damage
Headband of Protection
This was too powerful of a counter for some classes, in addition to interactions with Faerie Fire that made it impossible to remove concealment:
- Removed immunity to Spell Level 1 and lower.
ALIGNMENT CHANGES
And because we want to open weapons up to more alignments...
- Fiendish Reaver: Now allows LN, TN, CN in addition to Evil restriction.
- Colossi's End: Now allows TN, CN in addition to existing restrictions.
- Unfettering Edge: Now allows any Non-Lawful to use, no longer just Chaotic.