Re: Arelith Updates!
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A Neverwinter Nights Persistent World -- Register using the -forum_pwd command in-game.
https://forum.nwnarelith.com/
We are experiencing some back end problems and have taken the servers offline for now. Hopefully we will be able to return to full service soon. Please be patient while we perform maintenance.
Servers are back up!
Rest Menu Setting added:
"Disable your attempts at disguise breaking."
-dismiss
command: Now also works for undead dominated via the Deathless Master Touch ability.Life Transference: Damage changed from 4d8 to 8d4.
Greater Life Transference: Damage changed from 7d8 to 14d4.
Spinal Tap: Range reduced to Short from Medium.
Chat Commands:
<-reveal>:
<-notell>:
The following classes now synergize with Arcane Archer:
Note: This is because they fulfill the prerequisite for AA today and are arcane spellcasters.
The Cordor Press:
There is now a visible expiration warning on Divine Power, Divine Shield, Divine Might, Divine Wrath, and Divine Favor when:
This should help maintain your uptime when things get hectic. Having played a cleric recently, I noticed it was very easy to miss. Let me know if this doesn't work as intended.
Swashbuckler since it was initially created has been absolute hell to gear. This was never the intention for the class. Additionally, pure or near pure dex swashes were extremely feat tight and just slightly subpar. These changes should make gearing easier, make dex swash a little more viable, and allow parry to be used for the debuff DCs to open up more build variety.
All Mithril items have been renamed to Mithral, the more lore appropriate spelling.
Spell Duration Warnings:
Frigid Darkness:
From Kenji, SK, DM Starfish, Sincra, et al. (2023)
Chaos Domain
Note: Cleric Levels scale with Smite
Law Domain
Note: Cleric Levels scale with Smite
Luck Domain
Note: Gets 5% more resources from resource nodes
Animal Domain
Illusion Domain
Undeath Domain
Vermin Domain
Defiler Path
Healer Path
All caster paths no longer suffer from spell failure if equipped with heavier armor.
All clerics obtain 2 domain change tokens
From Inf
--------------
# Arcane Archer
BAB requirement has been reduced to 4 from 6.
## Why?
I want to make low BAB progression classes more useful for Arcane Archer builds. Needing 12 Wizard to reach 6 BAB made that hard.
From Sincra, in a reset or few:
=================================
Writ Papers & Disposing of them:
- You may now once again dispose your writ papers, under the same condition as before that you must not be on the cooldown period for accepting any new writs.
- It will now however track your completed writs regardless of disposal, so upon taking a new writ paper you will see the same quests marked as already completed if they were.
from sk
=============================
Shadow Magic:
- Transmutation CL is no longer reduced for Shadow Casters.
- The DC penalty still applies to Transmutation spells.
- Evocation still retains the -6 CL and accordant DC penalty.
Withering Ray:
- Now fires 1 beam per 3 Caster Level, to a maximum of 5 beams instead of an immutable maximum of 3.
Negative Energy Flood:
- Now correctly applies strength bonuses to undead.
- Tentative fix to the reanimation appearance bug.
We are now introducing a new set of tools and system to Arelith players for the purpose of conflict resolution and creating new avenues of roleplay. These are intended to be used responsibly, and we will be heavily observing their usage in game.
We are introducing items into the game which can be used to bind and inhibit other players with a LOT of nuance and possibilities for counterplay. We refer to these, in broad terms, as Manacles.
There are SIX manacle tiers all with their own quirks and traits. I will not be sharing those OOCly. You have to Find Out In Game.
You can also create Manacle Keys:
Still to do:
Manacles can be applied to other characters whether subdued or not. When used on non-subdued targets, it will bring up a conversation menu with three options:
[Submit: Allow Restraint]
[Resist: Opposed Checks]
[Flee: Hostile Action]
Submit: Automatic success. Use this if you're willing to go along with the RP.
Resist: This is sort of an optional "soft-consent" option which has its own grapple check system. Basically, you would use this if you're willing to go along with the RP, but want to contest the attempt with a bit of dice involved (so that it isn't an automatic success).
Flee: In most cases, could lead to PvP. Use this if you have a plan to escape.
While Subdued, the character is given a different set of options to conform to our PvP rules:
[Submit: Allow Restraint]
[Give Up: Succumb To Wounds]
Submit: As before.
Give Up: If you select this option, it behaves like the -giveup command and sends you to the fugue.
While bound, subjects will have certain penalties to their abilities:
-5 AB
-15 Discipline
-5 Reflex
-4 Dexterity
x% Spell Failure (depends on the type of shackles used, and is reduced if the subject has Still Spell or Automatic Still Spell)
Forced to walk (cannot run)
Cannot use portal lenses or attunement potions
They will also have the (Prisoner) tag appended to their name and a tidbit added to their description.
When someone who is bound dies, their Bound status will be removed and any applied bindings/manacles will appear next to their corpse.
The level of nuance and counterplay with these manacles allows UP TO SIX standard escape methods, along with a few SECRET interactions to give you an advantage in getting out. The options for releasing binds are the following:
Accessible by using a Manacle Key item on a set of Manacles:
Accessible by using new "-uncuff" command (type "-uncuff ?" for help):
Additionally, as a fallback option and to help you retain your capability of choice, there is a new command you may use while bound: "-optout" (type "-optout ?" for help). This is an OOC command that can be used to free yourself from the binding system when you have no other options. Please note that this should be considered A LAST RESORT. Using "-optout" to free yourself from binding systems should be done responsibly. It's recommended that you use it IMMEDIATELY if you don't want to proceed with the roleplay, not after accepting manacles and keeping them on for a length of time. In short, this is to be considered an OOC method of escape, to be used in severe situations only. We will be watching.
Code: Select all
--------------------
Manacle Key
--------------------
DC: 5
CP: 1
Materials:
- 1 Ingot (Iron)
- 2 Coal
Result: 2 Manacle Key
Code: Select all
--------------------
Manacles (Iron)
--------------------
DC: 8
CP: 15
Materials:
- 1 Ingot (Iron)
- 1 Flask of Oil
- 4 Coal
Result: 1 Manacles (Iron)
Code: Select all
--------------------
Manacles (Steel)
--------------------
DC: 15
CP: 30
Materials:
- 1 Ingot (Steel)
- 1 Flask of Oil
- 4 Coal
Result: 1 Manacles (Steel)
Code: Select all
--------------------
Manacles (Mithral)
--------------------
DC: 23
CP: 60
Materials:
- 1 Ingot (Mithral)
- 1 Flask of Oil
- 4 Coal
Result: 1 Manacles (Mithral)
Code: Select all
--------------------
Manacles (Adamantine)
--------------------
DC: 29
CP: 90
Materials:
- 1 Ingot (Adamantine)
- 1 Flask of Oil
- 4 Coal
Result: 1 Manacles (Adamantine)
Code: Select all
--------------------
Manacle Key
--------------------
DC: 5
CP: 1
Materials:
- 1 Ingot (Iron)
- 2 Coal
Result: 2 Manacle Key
Code: Select all
--------------------
Manacles (Runic)
--------------------
DC: 40
CP: 120
Materials:
- 1 Manacles (Adamantine)
- 1 Greater Spell Mantle
- 1 Flawed Chardalyn Stone
- 4 Coal
Result: 1 Manacles (Runic)
--------------------
Knock:
Manacles:
Grenade Levels:
-fate
)Bug Fixes:
Manacles:
= With DM Honey and DM Satyr
= With Kuma
Circle of Doom:
Sequencers & The Ban List:
Reminder:
Using the Sequencer will clear it so you can select a new spell, should you have a banned spell in it.
Autoloot settings:
Auto-loot Meat:
Aut-loot Blood:
Circle of Doom:
Two new rental ships:
Iron Throne update:
The following URL's now redirect to their respective modern application in the Astrolabe:
Fixed a bug causing the crafting pages background to not display!
Bolt attacks on NPC's:
-hood
command will no longer slow down kobolds.