Coming next reset...
From Sincra (the sequencer chad), Red Ropes (reworking), Kalopsia (upgrading existing), and Spyre (for setting them free) (
-------------------------------------
All 19 Magic Staves & 1 Quarterstaff intended to be caster items have been updated to actually be useful in most cases as while a lot of the +2 Staves were used by people sometimes, most people, made their own. Arch Druid, Arc Wizard, Arcane Locus, Greater Concordiant Branch, Staff of Spiritwalking, Staff of Ghostwalking, Blight Staff, Life Staff, and Eldritch Focus will all be updated to as close to their new version as possible - except for runic properties being adjusted as some of these items were made so you could rune them twice.
Also no, the Sequencer properties on the GENERIC END GAME staves are not a hallucination. A guide to the Sequencer, its limits, exceptions, and so forth was made by Sincra and will be included at the end of this post. Please report any bugs or weird thing on the appropriate part of the forum.
[Carpentry, MAGIC STAVES]
(Blank staves are now useable by everyone.)
[WARLOCK/HEXBLADE]
Eldritch Focus
before:
Bonus Spell Slot: Warlock Level 7
Bonus Spell Slot: Warlock Level 8
Enhancement Bonus: Charisma +2
Skill Bonus: Concentration +4
Use: Ioun Stone (Deep Red) 3 Uses/Day
Only Usable By: Warlock
Increased UMD Requirement (45)
after:
Ability Bonus: Charisma +2
AC Bonus vs. Alignment Group: Good +5
Additional Property: Use Magic Device - +50
Attack Bonus vs. Aberration, Elemental, Fey, Outsider, Undead +3
Hexblade Spell Slot: 1 x2, 2 x2, 3, 4
Warlock Spell Slot: 7, 8
Cast Spell: Ioun Stone Power: Deep Red 3 Uses/Day -
Skill Bonus:
Bluff +2
Concentration +5
Lore +5
Perform +2
Spellcraft +3
UMD +2
Restricted:
Hexblade, Warlock
Evil, CN, TN, LN
ILR 21
Tier 3 Thorass Rune
CHA REQ 18
[DRUID]
[Quarterstaff]
Druid Staff --> Natural Focus
before:
Ability Bonus: Wisdom +1
Bonus Spell Slot of Level: Druid Level 3
Light Normal (15m) Green
Skill Bonus: Concentration +3
Use Limitation: Class: Druid
after:
Ability Bonus: Wisdom +1
Bonus Feat: Combat Casting
Druid Spell Slot: 1, 2, 3
Ranger Spell Slot: 3
Keen
Skill Bonus:
Animal Empathy +4
Concentration +4
Heal +2
Leadership +1
Lore +4
Spellcraft +2
Restricted:
Druid, Ranger
Tier 2 Thorass Rune
Staff of the Arch-Druid --> Druidic Branch-staff
before:
Bonus Spell Slot: Druid Level 5
Enhancement Bonus: Wisdom +2
Only Usable By: Druid
Skill Bonus: Concentration +5
Use: Nature's Balance (15) 1 Use/Day
Increased UMD Requirement (30)
after:
Ability Bonus: Wisdom +2
Additional Property: Use Magic Device - +50
Druid Spell Slot: 3 x2, 4, 5, 6
Cast Spell: Sequencer (1 spell) 1 Use/Day -
Damage Resistance: Fire Resist 10 / -
Immunity: Damage Type: Fire 10% Immunity Bonus
Skill Bonus:
Animal Empathy +5
Concentration +5
Heal +3
Leadership +2
Lore +5
Spellcraft +3
Restricted:
Druid
ILR 21
Tier 3 Druidic Rune
WIS REQ 18
[WIZARD]
Wizard's Staff --> Initiate's Conduit (Wizard)
before:
Bonus Spell Slot: Wizard Level 1
Bonus Spell Slot: Wizard Level 2
Only Usable By: Wizard
Skill Bonus: Concentration +2
Skill Bonus: Spellcraft +2
UMD Requirement (5)
after:
Ability Bonus: Intelligence +1
AC Bonus +1
Bonus Feat: Combat Casting
Spellsword & Wizard Spell Slot: 1, 2, 3
Skill Bonus:
Concentration +4
Lore +4
Spellcraft +4
Restricted:
Wizard, Spellsword
Tier 2 Thorass Rune
Staff of the Arch-Wizard --> Arcane Focus (Wizard)
co_grswizstaf
ID: 870
before:
Bonus Spell Slot: Wizard Level 6
Enhancement Bonus: Intelligence +2
Only Usable By: Wizard
Skill Bonus: Concentration +5
Skill Bonus: Spellcraft +5
Increased UMD Requirement (40)
after:
Ability Bonus: Intelligence +2
AC Bonus +3
Additional Property: Use Magic Device - +50
Spellsword & Wizard Spell Slot: 3 x2, 4, 5, 6
Cast Spell: Sequencer (1 spell) 1 Use/Day -
Skill Bonus:
Concentration +5
Lore +5
Spellcraft +5
Restricted:
Wizard, Spellsword
ILR 21
Tier 3 Thorass Rune
INT REQ 18
[SORCERER]
Sorceror's Staff --> Initiate's Conduit (Sorcerer)
before:
Bonus Spell Slot: Sorcerer Level 1
Bonus Spell Slot: Sorcerer Level 2
Only Usable By: Sorcerer
Skill Bonus: Concentration +2
Skill Bonus: Spellcraft +2
UMD Requirement (5)
after:
Ability Bonus: Charisma +1
AC Bonus +1
Bonus Feat: Combat Casting
Sorcerer Spell Slot:: 1, 2, 3
Bonus Spell Slot of Level: Sorcerer Level 3
Skill Bonus:
Bluff +1
Concentration +4
Leadership +2
Lore +4
Spellcraft +2
Restricted: Class: Sorcerer
Tier 2 Thorass Rune
Staff of the Arcane Locus --> Arcane Focus (Sorcerer)
before:
Bonus Spell Slot: Sorcerer Level 6
Bonus Spell Slot: Sorcerer Level 6
Enhancement Bonus: Charisma +1
Only Usable By: Sorcerer
Skill Bonus: Concentration +5
Skill Bonus: Spellcraft +5
UMD Requirement (15)
after:
Ability Bonus: Charisma +2
AC Bonus +3
Additional Property: Use Magic Device - +50
Sorcerer Spell Slot:: 3, 4, 5, 6
Cast Spell: Sequencer (1 spell) 1 Use/Day -
Skill Bonus:
Bluff +2
Concentration +5
Leadership +3
Lore +5
Spellcraft +3
Restricted:
Sorcerer
ILR 21
Tier 3 Thorass Rune
CHA REQ 18
[BARD]
Apprentice Staff --> Gleeman's Travel-staff
before:
Bonus Spell Slot: Sorcerer Level 2
Bonus Spell Slot: Wizard level 2
Only Usable By: Sorcerer OR Wizard
Skill Bonus: Concentration +4
Skill Bonus: Lore +2
Skill Bonus: Spellcraft +4
UMD Requirement (10)
after:
Ability Bonus: Charisma +1
AC Bonus +1
Additional Property: Use Magic Device - +30
Attack Bonus +1
Bard Spell Slot: 1, 2, 3
Skill Bonus:
All except Craft Mastery +1
Concentration +4
Lore +4
Perform +2
Sleight-of-hand +2
Tumble +4
Restricted:
Bard
Tier 2 Thorass Rune
Master's Staff --> Minstrel's Shillelagh
before:
Bonus Spell Slot: Sorcerer Level 4
Bonus Spell Slot: Wizard Level 4
Ability Bonus: Charisma +1
Ability Bonus: Intelligence +1
Skill Bonus: Concentration +5
Skill Bonus: Spellcraft +3
Only Usable By: Sorcerer OR Wizard
UMD Requirement (15)
after:
Ability Bonus: Charisma +2
AC Bonus +3
Additional Property: Use Magic Device - +50
Attack Bonus +3
Bard Spell Slot: 3, 4, 5, 6
Regeneration +1
Skill Bonus:
All except Craft Mastery +1
Climb +2
Concentration +5
Hide +2
Leadership +2
Lore +5
Move Silently +2
Open Lock +1
Perform +3
Ride +2
Sail +2
Sleight-of-hand +3
Spellcraft +2
Tumble +5
Use Magic Device +2
Restricted:
Bard
ILR 21
Tier 3 Thorass Rune
[CLERIC]
Cleric's Staff
before:
Bonus Spell Slot: Cleric Level 3
Ability Bonus: Wisdom +1
Only Usable By: Cleric
Skill Bonus: Concentration +5
Skill Bonus: Heal +5
UMD Requirement (10)
after:
Ability Bonus: Wisdom +1
Bonus Feat: Combat Casting
Cleric Spell Slot: 1, 2, 3
Skill Bonus:
Concentration +4
Heal +4
Intimidate +1
Leadership +1
Lore +4
Spellcraft +2
Restricted:
Cleric
Tier 2 Thorass Rune
Staff of Life --> Hierophant's Crozier (Purist)
before:
Bonus Spell Slot: Cleric Level 5
Enhancement Bonus: Wisdom +2
Improved Saving Throws: Universal +2
Only Usable By: Cleric
Only Usable By: Good OR Neutral
Skill Bonus: Concentration +4
Use: Regenerate (13) 1 Use/Day
UMD Requirement (35)
after:
Ability Bonus: Wisdom +2
AC Bonus vs. Alignment Group: Evil +5
AC Bonus vs. Alignment Group: Neutral +3
Additional Property: Use Magic Device - +50
Cleric Spell Slot: 3 x2, 4, 5, 6
Cast Spell: Sequencer (1 spell) 1 Use/Day -
Skill Bonus:
Concentration +5
Heal +5
Intimidate +2
Leadership +2
Lore +5
Spellcraft +3
Restricted:
Cleric
Good, CN, TN, LN
ILR 21
Tier 3 Thorass Rune
WIS REQ 18
Staff of Blight --> Hierophant's Crozier (Zealot)
before:
Bonus Spell Slot: Cleric Level 5
Enhancement Bonus: Wisdom +2
Improved Saving Throws: Universal +2
Only Usable By: Cleric
Only Usable By: Evil
Skill Bonus: Concentration +4
Use: Harm (11) 1 Use/Day
Increased UMD Requirement (50)
after:
Ability Bonus: Wisdom +2
AC Bonus vs. Alignment Group: Good +5
AC Bonus vs. Alignment Group: Neutral +3
Additional Property: Use Magic Device - +50
Cleric Spell Slot: 3 x2, 4, 5, 6
Cast Spell: Sequencer (1 spell) 1 Use/Day -
Skill Bonus:
Concentration +5
Heal +5
Intimidate +2
Leadership +2
Lore +5
Spellcraft +3
Restricted:
Cleric
Evil, CN, TN, LN
ILR 21
Tier 3 Thorass Rune
WIS REQ 18
[FAVORED SOUL]
Concordiant Branch --> Favored's Rod
before:
Bonus Spell Slot: Favored Soul Level 3
Bonus Spell Slot: Favored Soul Level 3
Enhancement Bonus: Charisma +1
Use: Lesser Planar Binding (9) 1 Uses/Day
Only Usable By: Favored Soul
Increased UMD Requirement (25)
after:
Ability Bonus: Charisma +1
AC Bonus vs. Racial Group: Outsider +3
Attack Bonus vs. Racial Group: Outsider +3
Bonus Feat: Combat Casting
Favored Soul Spell Slot: 1, 2, 3
Skill Bonus:
Concentration +4
Heal +1
Intimidate +2
Leadership +2
Lore +4
Spellcraft +2
Restricted:
Favored Soul
Tier 2 Thorass Rune
Greater Concordiant Branch --> Chosen's Staff
before:
Bonus Spell Slot: Favored Soul Level 5
Bonus Spell Slot: Favored Soul Level 5
Enhancement Bonus: Charisma +2
Use: Planar Binding (11) 1 Uses/Day
Only Usable By: Favored Soul
Increased UMD Requirement (50)
after:
Ability Bonus: Charisma +2
AC Bonus vs. Racial Group: Outsider +5
Additional Property: Use Magic Device - +50
Attack Bonus vs. Racial Group: Outsider +5
Favored Soul Spell Slot: 3, 4, 5, 6
Cast Spell: Sequencer (1 spell) 1 Use/Day -
Skill Bonus:
Concentration +5
Heal +2
Intimidate +3
Leadership +3
Lore +5
Spellcraft +3
Restricted:
Favored Soul
ILR 21
Tier 3 Thorass Rune
CHA REQ 18
[SHAMAN]
Tribal Staff --> Hermetic Totem
before:
Bonus Spell Slot: Shaman Level 3
Bonus Spell Slot: Shaman Level 3
Enhancement Bonus: Wisdom +1
Skill Bonus: Concentration +3
Only Usable By: Shaman
Increased UMD Requirement (25)
after:
Ability Bonus: Wisdom +1
AC Bonus vs. Elemental, Fey, Outsider, Undead +2
Shaman Spell Slot: 1, 2, 3
Skill Bonus:
Animal Empathy +1
Concentration +4
Heal +2
Leadership +1
Lore +4
Spellcraft +2
Restricted:
Shaman
Tier 2 Thorass Rune
Staff of Spirits --> Mystic Focus (Benign)
before:
Bonus Spell Slot: Shaman Level 4
Bonus Spell Slot: Shaman Level 4
Bonus Spell Slot: Shaman Level 6
Enhancement Bonus: Wisdom +2
Skill Bonus: Concentration +5
Use: Raise Dead (9) 2 Uses/Day
Only Usable By: Shaman
Increased UMD Requirement (45)
after:
Ability Bonus: Wisdom +2
AC Bonus vs. Elemental, Fey, Outsider, Undead +4
Additional Property: Use Magic Device - +50
Bonus Feat: Spell Focus (Conjuration)
Shaman Spell Slot: 3, 4, 5, 6
Cast Spell: Sequencer (1 spell) 1 Use/Day -
Skill Bonus:
Animal Empathy +2
Concentration +5
Heal +3
Leadership +2
Lore +5
Spellcraft +3
Restricted:
Shaman
Good, CN, TN, LN
ILR 21
Tier 3 Thorass Rune
WIS REQ 18
Staff of Ghostwalking --> Mystic Focus (Malign)
before:
Bonus Spell Slot: Shaman Level 6
Bonus Spell Slot: Shaman Level 6
Enhancement Bonus: Wisdom +1
Skill Bonus: Concentration +2
Use: Control Undead (10) 1 Uses/Day
Use: Create Greater Undead (18) 1 Uses/Day
Only Usable By: Evil
Only Usable By: Shaman
Increased UMD Requirement (40)
after:
Ability Bonus: Wisdom +2
AC Bonus vs. Elemental, Fey, Outsider, Undead +4
Additional Property: Use Magic Device - +50
Bonus Feat: Spell Focus (Necromancy)
Shaman Spell Slot: 3, 4, 5, 6
Cast Spell: Sequencer (1 spell) 1 Use/Day -
Skill Bonus:
Animal Empathy +2
Concentration +5
Heal +3
Leadership +2
Lore +5
Spellcraft +3
Restricted:
Shaman
Evil, CN, TN, LN
ILR 21
Tier 3 Thorass Rune
WIS REQ 18
[UNIQUES]
Staff of Cleansing --> Branch of Disruption
before:
Armour Bonus Vs: Undead +4
Bonus Spell Slot: Druid Level 6
Enhancement Bonus: Wisdom +1
Improved Saving Throws: Negative Energy +5
On Hit: Slay Racial Group DC-16 Undead
Only Usable By: Druid
Increased UMD Requirement (50)
after:
AC Bonus vs. Racial Group: Undead +5
Additional Property: Use Magic Device - +30
Bonus Feat: Spell Focus (Conjuration)
Bonus Feat: Spell Focus (Necromancy)
Spell Slot: Cleric 6, Druid 7, Favored Soul 6, Paladin 1, Ranger 4, Shaman 3, Sorcerer 6, Spellsword 3, Wizard 6
Damage Bonus vs. Racial Type: Undead 2d8 Damage Positive Energy
Damage Resistance: Negative Energy Resist 10 / -
Enhancement Bonus vs. Racial Group: Undead +5
Immunity: Damage Type: Negative Energy 10% Immunity Bonus
Saving Throw Bonus: Negative Energy +3
Skill Bonus:
Animal Empathy +3
Concentration +5
Discipline +1
Lore +5
Spellcraft +3
Restricted:
Cleric, Druid, Favored Soul, Ranger, Shaman, Sorcerer, Spellsword, Wizard
Neutral
ILR 21
Tier 3 Espruar Runes
Icon of The Hunt --> Icon of the Hunt
before:
Bonus Spell Slot: Druid Level 4
Bonus Spell Slot: Druid Level 5
Bonus Spell Slot: Ranger Level 3
Bonus Spell Slot: Ranger Level 4
Enhancement Bonus: Wisdom +2
Only Usable By: Chaotic OR Evil
Only Usable By: Druid OR Ranger
Use: Aura of Vitality (13) 2 Uses/Day
UMD Requirement (35)
after:
Ability Bonus: Constitution +1
Additional Property: Use Magic Device - +40
Attack Bonus +5
Bonus Feat: Alertness
Spell Slot: Cleric 5, Druid 7, Favored Soul 5, Ranger 3 x2, Shaman 7
Damage Bonus: Cold 2d4 Damage
Damage Bonus: Fire 2d4 Damage
Darkvision
Extra Melee Damage Type: Piercing
Skill Bonus:
Animal Empathy +3
Concentration +3
Hide +2
Lore +2
Move Silently +2
Search +5
Spellcraft +2
Use Traps +1
Restricted:
Cleric, Druid, Favored Soul, Ranger, Shaman
Neutral, CG, CE
ILR: 21
Tier 3 Espruar Rune
Sequencers:
With the release of sequencer items, their functionality has been adjusted to sit more in line with the servers style and capacity for magical items.
This said, the following now applies to their usage:
When applying spells:
- The Sequencer item MUST be equipped.
- Hostile spells can now be stored.
- No items can be used. (Scrolls, wands, etc.)
- No feats can be used. (Yes, this includes epic spells.)
- Metamagic doesn't get stored.
- Banned Spells
Battletide
Blade Thirst
Bless Weapon
Dark Undertow
Divine Power
Greater Sanctuary
Divine Favor
Magic Vestment
Mass Haste
Gate
Holy Sword
Mordekainens Disjunction
Tenser's Transformation
Time Stop
War Cry
- Party & Self target only Spell list:
Harm (You're welcome, Vampires)
When using the Sequenced spells:
- Takes an action to use the Sequencer item, then half a round for the projectile.
- When activated, and before casting, the Sequencer will put you in targeting mode, this will let you select others in the case of hostile or target requiring spells for twelve (12) seconds.
- It will announce you are using the item and that it was a sequencer side by side.
- Once used, a Timer of ten (10) minutes will start, this works as per other time locked abilities where you cannot use any other Sequencer for this time.
The Spells & How they act:
- They are cast using your highest Caster level
- If Mundane, Caster level ten (10).
- Feats should count for the spell casting as per normal
- Wild Mage spells only work for wild mages.
Examining items with filled Sequencers:
- They will now display text as follows:
"This object has an empowered sequencer matrix, it contains the spell:
[Spell name]"
Removing sequenced spells:
- Unless the item explicitly has a sequence emptier option, your choices are your own and final.
- Simply put, for the above items you cannot clear the sequencer spell.
Edit:
Sequencer Ban added:
Divine Favor
Magic Vestment
Mass Haste
Gate
Also note, we're going to make it so Full Casters have Full CL with spells, hybrids with half CL, mundanes with 10 CL.
From Spyre:
PGCC Update:
============
- Items crafted should now reflect the expected items and not the old versions (I did a clean up of the repo to make sure this was working), let me know if there are any issues going forward.