From Sincra
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Tracks, Interrogate and Investigate (PHASE 1):
Interrogating NPC's:
• NPC's when approached via the -investigate command will instead open a conversation, this menu will allow you to:
• Interrogate (Leadership)
• Interrogate (Intimidate)
• Interrogate & Bribe to write down (Leadership) (1000 gold modified by leadership)
• Interrogate & Bribe to write down (Intimidate) (1000 gold)
Interrogate Intimidate compares your skill rank against some DC’s to see information.
Interrogate Leadership compares your races for bonuses, this respects disguised subraces, the subrace differs you will be given negatives instead to represent cultural divergence on cooperation. Leadership will also provide a discount to the bribe cost.
In this way Intimidate suffers no negatives or bonuses but costs more for written information, but leadership benefits race and cost for cooperation.
As the amount of information written can be quite extensive, this will be tied into books in a faux paper item (It’s the Cordor press but repurposed by the NPC’s as writing paper!), this does however mean you will need bookshelves to store the notes if you so desire.
The full list of bonuses:
• Same race & sub-race: +15.
• Intimidate & Favoured enemy: +5.
• Intimidate & Bane of Enemies: +5 (Cumulative with Favoured).
• Vampire: +5.
• Charmed: +5.
• Dominated: +10.
The DC’s to beat to get relevant information on a record:
• Destroyed object: 0
• Gender: 0
• Race (General group, Sun Elf → Elf): 0
• Riding: 0
The following will only be revealed if the NPC saw the person fully and you beat the DC:
• Body Size: 10
• Height: 15
• Movement (Running, Walking, etc): 20
• Stance/Action Mode (Stealth, Detect mode, etc): 30
• Largest attribute: 40
• Smallest attribute: 45
• Hasted: 55
• General effect count: 70
Tracks:
Now use the highest of Search or Spot to find details.
The details they hold has been expanded and is also used in other systems to unify the systems approach. (This will be explained later in these patch notes)
So the biggest changes:
Everyone with 10 search OR spot (greatest of the two) ranks (soft) can read tracks.
Everyone leaves tracks.
The reason for this is to better represent the skills of certain classes but not outright make them immune to investigator/tracker RP.
However, that said, to SEE details beyond basic general race, gender, riding a horse, etc, they must pass a DC based on a few of the track creators skills. Likewise, there are bonuses to seeing said details.
These are as follows:
Bonuses to Hiding Details:
• Hide OR Move Silently (Highest, Soft ranks)
• Bluff OR Perform (Highest, Soft Ranks) This is for where you can intentionally hide details, such as subrace, is not added to Hide or Move Silently.
• Trackless Step: 10.
• Trickery Domain: 5.
• Travel Domain: 5.
• Secret of the Explorer: 10.
• Stealthy Feat: 3.
• Song of Silence: 5.
• Transmutation or Illusion Specialisation: 5.
• Greater Transmutation: 5.
• Epic Transmutation: 5. (Cumulative with Greater)
• Greater Illusion: 5.
• Epic Illusion: 5. (Cumulative with Greater)
• Assassin: Full levels of Assassin, bonus of 10 at level 10.
• Ranger: Full levels of Ranger.
• Shadow Dancer: One half of Shadow Dancer levels.
• Rogue: One half of rogue levels.
• Zhentarim and Harper Scout Equivalents: 2 Per level of Class.
• Earth Genasi: 10.
• Wild Dwarf: 10.
• Wild Elf: 10.
• Wood Elf: 10.
• Firbolg: 10.
• Gnoll: 10.
• Forest Gnome: 10.
• Ghostwise Halfling: 10.
• Imp: 10.
• Pixie: 10.
• Yuan Ti: 10.
Negatives to Hiding Details:
• Creature Size, anything above medium incurs a -5.
• Armour:
◦ Heavy: -10.
◦ Medium: -5.
◦ Light: 0. (Elven Chain counts as Light)
◦ Un-armoured: 0.
• Carrying weight:
◦ Anything above 250: -(Weight/50)
◦ 250 = -5 Immediately.
◦ 3000 = -60.
Bonus to Seeing Details (Yes, this counts for the 10 base requirement):
• Spot OR Search (Highest, Soft ranks).
• Assassin: Full levels of Assassin.
• Ranger: Full levels of Ranger.
• Druid: One third of Druid levels, pure druid therefore passes the check.
• Zhentarim and Harper Scout Equivalents: 2 Per level of Class.
• Song of Helm: 5.
• Knowledge Domain: 5.
• Travel Domain: 5.
• Secret of the Explorer: 10.
• Alertness: 3.
• Divination Specialist: 5.
• Greater Divination: 5.
• Epic Divination: 5. (Cumulative with Greater)
• Wild Dwarf: 10.
• Wild Elf: 10.
• Wood Elf: 10.
• Firbolg: 10.
• Gnoll: 10.
• Forest Gnome: 10.
• Ghostwise Halfling: 10.
• Minotaur: 10.
• Pixie: 10.
• Yuan Ti: 10.
• Rakshasa: 10.
• Dragon: 10.
• Vampire: 10.
What tracks now show with their DC:
• Worth noting is that when riding any details tracks would leave are lost, when polymorphed likewise and when a constantly flying race, however Imps and Pixies will leave an alternate trail.
• Riding: 10.
• Gender: 10.
• General Race: 10.
◦ Polymorph DC: Spellcraft + See Details Bonus vs 30 + Hide Details Bonus
◦ This will let you see if it was truly just a “creature” or a “poly-morphed creature”.
• Exact Sub-Race: 30 + Hide Details Bonus.
◦ This one requires some more details. You CANNOT see exact Sub-Race regardless of skill unless you also have Bane of Enemies with the Favoured Enemy of the target or Epic Spell Focus Divination.
◦ Even if you have these, you must also then roll against their DC of (Sub-Race + Disguise Details Bonus) which is the Hide Details bonus but using Perform or Bluff, if you fail this DC you will see their disguised Sub-Race instead, if present.
• Movement Direction: 10. (Entering/Exiting/Nearby)
• Movement Type: 15.
◦ Lets you see things such as “stood still, walking or running”, also shows the tracks age.
• Stance or Action Mode: 20 + Hide Details Bonus.
◦ Allows you to tell if someone was in Stealth, Expertise or Defensive stance.
• Wounded State: 20 + Hide Details Bonus.
◦ Now shows quarterly health ranges excluding the top 10% of health.
• Carry Weight: 20 + Hide Details Bonus.
◦ This one is interesting as the more weight you carry the harder it will be to hide details.
• Hasted: Spellcraft + Bonus to see vs 25 + Hide Details Bonus.
• Amount of wards: Spellcraft + Bonus to see vs 25 + Hide Details Bonus.
◦ This may be finicky, I’ve tried to exclude negative effects and those not caused by spells just so it’s more clear.
• Attunement: Spell Focus Divination, 30 + Hide Details Bonus.
◦ This is the elemental attunement.
• Aspect: Greater Spell Focus Divination, 30 + Hide Details Bonus.
Blood Stains:
Now only shows damage type and classes from the attacker and victim, however, beating a certain DC will spawn a tracks object nearby with considerably more details, as per the tracks section. The skill will now uses the largest of Search or Spot and requires Lore to beat the check as well, these are:
• Damage: 10.
• Spawn Tracks: 20.
• Classes involved: 40.
Destroyed Fixtures:
Like Blood Stains, this has lost most of its details, however upon beating a DC you can spawn tracks nearby.
These checks also now uses the largest of Search or Spot and requires Lore to beat the same DC.
• Damage: 10.
• Spawn Tracks: 30.
Quarter Doors:
When someone attempts to bash your door it will now store their tracks.
Likewise, if someone tries to pick your door, it will store their tracks, however, it will store the hide DC using sleight of hand to hide their evidence (details).
Anyone interacting with the door will be notified that something seems amiss if they beat the lowest sleight of hand DC or 10 for bash attempts.
Using -investigate at a door will spawn the tracks, regardless of who you are, so if some plucky guard wanted to inspect doors for evidence of tampering? They now can.
Finally, I have to ask that for the coming few days people try and be respectful of others with regards to tracks that may end up with mistakes. I have done what I can during testing, but I expect someone, somehow, will find an oddity.
This is especially true for the following:
Vampires
Rakshasa
Cambion
Dragon races
Genasi
Imaskari
Yuan-ti
The above list are those that should NEVER show up on tracks, and even on NPC’s this will be a reduced list to the forms they are in at any moment, not exact, and so I ask you please report any such incidents.
This list is not negotiable and is done for three reasons:
- I will be refining the system as time goes on for specific cases, such as instead of saying a “Polymorphed Creature” for forms, it will specify.
- The “normal” (see not obvious give away forms) are no different than the base race for all intents and purposes.
- I’m not out to ruin someone’s RP by sniffing the ground