From Kalopsia
==============
RULESET UPDATES:
- Quicken Spell: Now increases a Spell's Level by 1, like Extend Spell. The feat prerequisite was adjusted accordingly.
- Skill Focus: The skill bonus granted by regular skill foci has been increased from +3 to +5.
- Traps: Characters without Rogue levels can now detect and disarm traps above a DC of 35.
- Resting: The radius at which hostile creatures, whether visible or not, prevent resting has been reduced.
PALADIN:
- Greater Oath of Reckoning: Increased the biteback damage to 1d8 + hard CHA modifier.
- Epic Oath of Reckoning: Increased the additional Divine Shield AC from +1 to +2.
SPELLSWORD:
- Base Skill Points increased from 3 to 4.
- Epic Feat Progression changed from 24/28 to 23/26/29.
- Automatic Quicken/Still/Silent Spell are now on the Spellsword Bonus Feat list.
- The Bonus Attack formerly gained at level 28 is now granted at level 27. Monk levels will disable it.
- At level 26, Spellswords now become more resilient against dispels. Their caster level against dispels increases by 3.
- At level 28, Spellswords now become more resilient against spell breaches. The amount of breached wards is reduced by 1, to a minimum of 1.
- Elemental Strike: Synergy bonuses granted by Magic Imbue crits no longer increase the DC of secondary effects, only the damage and duration.
- Spellbook Changes:
> Mass Haste: Changed to spell level 8.
> Mind Blank: Removed from spellbook.
- Spell Changes:
> Mage Armor: The AC bonus no longer increases with Spellsword levels.
> Shadow Shield: The duration no longer increases to hours per level for Spellswords.
> Protection from Spells: When cast via the Spellsword spellbook, this spell now only affects the targeted creature - or the caster, if a location was targeted. Scrolls and items are unaffected.
> Blackstaff: Characters with at least 80% Spellsword levels now use the Elemental Strike DC formula for Blackstaff DCs, i.e. 10 + Spellsword levels / 2 + INT modifier.
- Path Changes:
> Bladesinger: Now grants the Deflect Arrows feat.
- Due to the nature of these changes, a relevel will be required.
SPELL CHANGES:
- Blackstaff: Damage vulnerabilities can only increase once per round.
- Protection from Spells: Targeting was improved; the area of effect is now centered around the spell target creature or location.
Developer Commentary:
After giving the class several months to settle with only minor adjustments, I have come to the conclusion that there is an unhealthy disparity between the classes' performance in dungeons and player versus player battles. The reason appears to be the long-lasting Shadow Shields, which negated harmful spells in otherwise challenging encounters, and the high Mage Armor AC when fighting NPCs without means to breach it. The purpose of the above changes is to close this gap and make dungeons more challenging again.
Another point that has come to my attention is the distinct lack of build versatility. An overwhelming majority of spellswords was pureclassed - and while this made balance decisions rather straightforward, it also removed much of the fun and flavor that class dips can provide. Today's changes enable spellswords to access new skills and other abilities that should allow for greater customization and RP choices.
My third and last observation was that the presence of a spellsword made regular mages rather obsolete. Every support spell a wizard could provide, a spellsword could as well - but at a higher caster level. For this reason, I have decided to make some spell and spellbook adjustments that will limit their party support without affecting the spellsword itself. It struck me as thematic for a class with such a varied training to be slightly more focused on self-buffs than your average mage.
From Kalopsia & Sincra with ABSOLUTELY no involvement or credit to Garrbear for shapes.
====================
Druid changes:
- The ingame method of obtaining a bonus feat for level 25 Druids has been disabled.
- Druid epic bonus feat progression changed to 23/26/29, netting 1 extra epic feat.
- All Druids will be releveled and the feat from the in game method removed.
Rationale:
All other caster classes including semi-hybrids worked on a 23/26/29 basis.
The original reason for this setup via the in game method was due to pre-hak Arelith being unable to offer an alternative.
As for what the in game method becomes, that is not yet determined. It will likely require an area developer to be involved for any significant change, but for now all dialogue that once progressed to the feat is disabled and should either not show or do anything.
Dragonshape:
- Now Plantshape.
- Prereq changed to 25 wisdom. The prohibitively expensive attribute requirement was another reason for the in game method.
Specifics:
Red Dragon:
- Now called Shambling Mound.
* Base statistics *
- Attributes:
- > Strength: 56
- > Dexterity: 32
- > Constitution: 40
- Weapon:
- > +5 Attack Bonus
- > 2d10 bludgeoning
- AB from attributes: 23
- Dodge AC Bonus: 20
- Size: Large
Blue Dragon:
- Now called Fungal Shambler.
* Base statistics *
- Attributes:
- > Strength: 56
- > Dexterity: 38
- > Constitution: 36
- Weapon:
- > +5 Attack Bonus
- > 2d10 bludgeoning
- AB from attributes: 23
- Dodge AC Bonus: 20
- Size: Large
Green dragon:
- Now called Deep Fungal Shambler.
* Base statistics *
- Attributes:
- > Strength: 48
- > Dexterity: 38
- > Constitution: 36
- Weapon:
- > +4 Attack Bonus
- > 2d6 bludgeoning
- > Extra Melee Damage Type: Slashing
- Special:
- > Sneak Attacks (3d6)
- > Con poison on hit (DC26)
- > Darkvision
- > +12 Hide/Move Silently
- AB from attributes: 19
- Dodge AC Bonus: 20
- Size: Large
All Three:
- Immunities:
- > Cold (50%)
- > Piercing (25%)
- > Slashing (25%)
- > Disease
- > Fear
- > Knockdown
- > Mind Affecting
- > Poison
- Vulnerabilities:
- > Bludgeoning (50%)
- > Fire (50%)
- Passives:
- > Regeneration (3)
For those wanting to see how they look:
Mound, Shambling:
https://cdn.discordapp.com/attachments/ ... nknown.png
Fungal, Shambling:
https://cdn.discordapp.com/attachments/ ... nknown.png
Deep Fungal, Shambling:
https://cdn.discordapp.com/attachments/ ... nknown.png
From Twohand, Eira, Kenji, et al. (2022)
========================================
Summer Unique Crafts 2022
[1][Fiendish Reaver] (Greataxe)
Attack Bonus: +4
Damage Bonus: 2 Piercing
Damage Bonus: 2 Slashing
Damage Bonus: 1d10 Acid
Damage Bonus vs Good: 2 Bludgeoning
Damage Bonus vs Outsider: 2 Magical
Massive Criticals: 2d6
Vampiric Regeneration: +3
Rune: Fiendish (Tier 3)
Only Usable by: Evil
UMD Requirement: 30
(Crafted by Blackguard, Warlock, or Hexblade smith)
[2][Lawful Protector] (Halberd)
Attack Bonus: +4
Damage Bonus: 1d4 Bludgeoning
Damage Bonus: 2 Slashing
Damage Bonus: 1d8 Electrical
Massive Criticals: 2d4
Use: Shield (5) 2 uses/day
Use: Mage Armor (2) 1 uses/day
Keen
Runic (Thorass)
[3][Plague's Cure] (Heavy Flail)
Attack Bonus: +4
Attack Bonus: +5 vs Vermin
Damage Bonus: 2 Slashing
Damage Bonus: 2 Bludgeoning
Damage Bonus: 1d10 Fire
Damage Bonus vs.: Vermin 2 Magical
Use: Remove Disease (5) 2 uses/day
Use: Neutralize Poison (5) 2 uses/day
Use: Lesser Restoration (3) 1 uses/day
Keen
Runic (Espruar)
(Crafted by Paladin, Cleric, Ranger, or Druid smith)
[4][Man-Slayer] (Scythe)
Attack Bonus: +4
Damage Bonus: 3 Slashing
Damage Bonus: 1d6 Bludgeoning vs Human
Damage Bonus: 1d4 Bludgeoning vs Half-elf
Damage Bonus: 1d4 Bludgeoning vs Half-orc
Massive Criticals: 1d8
Runic (Thorass)
[5][Shard of the Moonmaiden] (Greatsword)
Attack Bonus: +4
No Damage (no 2d6 slashing damage)
Ability Bonus: +2 Int
Damage Bonus: +2 Bludgeoning
Damage Bonus: +X Magical (scales with soft int mod)
Blue Light (radius scales with soft int mod)
Usable by Chaotic Good, Chaotic Neutral, and Neutral Good
[6][Berserker's Waistcloth] (cloth armor)
Ability Bonus: +2 Con
Ability Bonus: +1 Str
Ability Bonus: +1 Dex
Damage Vulnerability: 25% Cold
Decreased AC: AC Armor -1
Decreased AC: AC Dodge -1
Decreased Saving Throw: Cold -1
Immunity Damage Type: Physical 10%
Regeneration +1
Saving Throw Bonus: Fear +2
Saving Throw Bonus: Mind-Affecting +2
Usable by Chaotic and Barbarian
From Sorrowkitten:
================================
Palemaster & Mummy Dust:
- A bug should now be fixed where Palemasters of 13 levels who receive and qualify to receive Mummy Dust can't access the ability on their radial menu. It seemed to only give access to the feat itself once reaching 15 levels of Palemaster, even though they have it in their character sheet. I'm hoping this fixes that issue.
Honorary Remention:
viewtopic.php?f=23&t=25&p=295579#p295554