Shadowdancer Improvements

We will file suggestions here that did not make the cut. Don't expect detailed responses, but the most common reasons are:

  • implementing the suggestion is impractical, or too much work for the gain
  • the suggestion is thematically against our design philosophy
  • the suggestion is too detailed/low-level
    Keep your suggestions broad and focused on RP benefits, please, not detailed suggestions of how to fix everything.

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Valawyn
Posts: 16
Joined: Thu May 16, 2019 3:51 pm

Shadowdancer Improvements

Post by Valawyn »

Change Shadowdancer levels so that they count toward the Rogue stealth movement speed buff; there is no lore or logical sense as to why a mundane sneak can move faster in the dark than a Shadowdancer, and it improves synergy between one of the more clear-cut multiclass pairings.

Additionally, add Move Silently to the Shadowdancer level skill bonus. Currently, it just adds Hide.

A QoL change would be to make the shadows actually sync with the player's Hide and MS skill, so that they do not have to dismiss the shadow every time they actually try to do the thing their class is meant for (sneaking).

Shadowdancer abilities are also quite lacking and could use another look, I feel. Changing Shadow Daze to a stat which is irrelevant to 99% of Shadowdancer builds has rendered it essentially useless, and Shadow Evade is just a worse Ghostly Visage unless you take about 20 levels in dancer.
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Irongron
Server Owner/Creative Lead
Server Owner/Creative Lead
Posts: 4787
Joined: Tue Sep 09, 2014 7:13 pm

Re: Shadowdancer Improvements

Post by Irongron »

Once again we have different suggestions in a single post, making it difficult for me to move this topic.

I don't want to buff shadowdancers further, but the QoL suggestion about having the shadows Hide/MS sync with the PC is a good one.

Neverthelees rejecting,for the reasons above.

Please keep suggestions separate.
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