Artifacts rotation
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Re: Artifacts rotation
... I may have made that suggestion whilst quite tired.
But still, some way of keeping them moving?
But still, some way of keeping them moving?
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#3: "But I'm An Abjurer, I Can't Conjure!"
#4: This Spellbook Is Fire
#5: Think For Once, Archmage Amana
#6: Cor, What A Stunner
#8: Sigermane Special
#9: What Is This, Cordor In The Fifties?
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Re: Artifacts rotation
While this could "backfire" in practice, I wonder if it would. So far pretty much everyone I've played with has been quite fun to interact with on an IC level, and the few times I've made a foray into tells to communicate with people OOC'ly, they've also been friendly and approachable.The Rambling Midget wrote:Yeah. No way that will backfire.Tashalar wrote:Suggestion to the suggestion!
Make Artifacts drop on death. Akin to gold dropping.
With this in mind, I do not necessarily see these people I play with becoming jerkwads that repeatedly kill others for artifact loot. For starters, there is still the present rule that you may only engage in PvP once per 24 hours.
It goes back to that notion about people wanting to take your hoard from you and the stockpiles resolving themselves IC.
I would actually be thrilled if when you died any one "artifact" you were carrying dropped. This would add an element of intrigue and risk.
It would also give assassins a whole new breeding ground for RP of jobs...
I do, however, understand and accept that a lot of people probably wouldn't find this aspect of artifact RP very fun. Still, I think toting artifacts around carries with it a certain implicit acceptance of risk on an IC level and I'd totally be fine with it, even if I only had one artifact to lose.
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Re: Artifacts rotation
To the above: the suggestion was to have artifact drop on boss kills, if I understood it right. So they cant be ninja'd from chest by invisible magicians with pixies.
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Re: Artifacts rotation
I'd rather have it to have a very minimal chance on bosses with a greater one in chests if that was the case, otherwise open lock becomes invalidated again.
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Re: Artifacts rotation
[Edited. Apologies for spam in a sugestion] ![Embarrassed :oops:](./images/smilies/icon_redface.gif)
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Last edited by The Man of the Moon on Sat Oct 04, 2014 11:00 am, edited 1 time in total.
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Re: Artifacts rotation
^ LOLThe Rambling Midget wrote:Yeah. No way that will backfire.Tashalar wrote:Suggestion to the suggestion!
Make Artifacts drop on death. Akin to gold dropping.
Artefacts are just fine the way they are. They're just gear. And to be honest? The majoraty of them are useless to epic characters with a sound mind. Would you give away all the skill enchantments on your cloak that don't exist on that cloak artefact? I wouldn't.
Re: Artifacts rotation
They are not incredibly powerful items. Its only the excitement of something rare and unique. Every time I find an artifact unidentified feels like wrapping out presents at Christmas. ![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Wish they had some sweet desciption or we players can add one to those.
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Wish they had some sweet desciption or we players can add one to those.
Re: Artifacts rotation
has this problem become immediate? this is what people need to ask themselves. if people begin flaunting their artifacts, and it becomes a severe problem, then the devs would most likely remove the artifacts from the loot matrix. If the player who flaunts their artifacts and breaks the rules, then that player will be punished by the devs. There is no need to punish everyone for what a few will do.
Whatever action one takes IG, con be explained by something logical.
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Re: Artifacts rotation
[Edited. Apologies for spam in a sugestion] ![Embarrassed :oops:](./images/smilies/icon_redface.gif)
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Last edited by The Man of the Moon on Sat Oct 04, 2014 11:00 am, edited 1 time in total.
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Re: Artifacts rotation
Some of these artifacts offer +4 AC, > +1 to attributes, and +3 to universal saves. Additionally, farming them repeatedly actually makes you richer and gives you more experience - the exact opposite of the basins.DirtyDeity wrote:Artefacts are just fine the way they are. They're just gear. And to be honest? The majoraty of them are useless to epic characters with a sound mind. Would you give away all the skill enchantments on your cloak that don't exist on that cloak artefact? I wouldn't.
Considering that many epic characters use the yeti cloak just for the +3 Fort, you can bet some of these artifacts will find permanent places in inventory slots.
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Re: Artifacts rotation
Good. That is what an artifact should be. What i have seen though has been less that useful to most characters. Suggestion: Don't cry and whine about gifts. Enjoy them and the fact that something new has been added to the server which is rather cool, if random and often not extremely useful. Plus, having another very interesting reason to explore again is a good thing.yellowcateyes wrote:Some of these artifacts offer +4 AC, > +1 to attributes, and +3 to universal saves. Additionally, farming them repeatedly actually makes you richer and gives you more experience - the exact opposite of the basins.DirtyDeity wrote:Artefacts are just fine the way they are. They're just gear. And to be honest? The majoraty of them are useless to epic characters with a sound mind. Would you give away all the skill enchantments on your cloak that don't exist on that cloak artefact? I wouldn't.
Considering that many epic characters use the yeti cloak just for the +3 Fort, you can bet some of these artifacts will find permanent places in inventory slots.
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Re: Artifacts rotation
Keep in mind, most artifacts that are found are rather useless.
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Re: Artifacts rotation
Hate putting this hat on, but for the sanity of those involved...
Folks, this is a suggestion box, not an argument box. If you don't like the suggestion, post an alternative that addresses the same function/issue/etc. If you just don't like it, and don't have an alternative, then just don't post. The Devs are fully capable of sussing out what they like and don't like - it doesn't matter if you're convincing other members of the playerbase of the amazing/awfulness of an idea.
Folks, this is a suggestion box, not an argument box. If you don't like the suggestion, post an alternative that addresses the same function/issue/etc. If you just don't like it, and don't have an alternative, then just don't post. The Devs are fully capable of sussing out what they like and don't like - it doesn't matter if you're convincing other members of the playerbase of the amazing/awfulness of an idea.
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Re: Artifacts rotation
I'm not sure who is crying or whining. However, it is important to dispel the notion that artifacts are mechanically useless or that "epic characters with a sound mind" will never wear them.Griefmaker wrote:Good. That is what an artifact should be. What i have seen though has been less that useful to most characters. Suggestion: Don't cry and whine about gifts. Enjoy them and the fact that something new has been added to the server which is rather cool, if random and often not extremely useful. Plus, having another very interesting reason to explore again is a good thing.
The fact that the majority of artifacts are useless is only an alleviating factor. The majority of high-level basin items are lost in construction. PCs are known for doing things repeatedly for getting the best results.
Are artifacts a welcome or unbalancing aspect of the game? I'm uncertain at this point. But dismissing them as minor items that do not affect mechanical balance is simply incorrect.
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Re: Artifacts rotation
[Edited. Apologies for spam in a sugestion] ![Embarrassed :oops:](./images/smilies/icon_redface.gif)
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Last edited by The Man of the Moon on Sat Oct 04, 2014 11:00 am, edited 1 time in total.
Disclaimer: All what I write are simple opinions of a player and always with honest intention to contribute constructively and from respect, but with a poor knowledge of English.
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Re: Artifacts rotation
Let me clarify:
Chelomo made a simple (and good) suggestion. 40 posts later, there are what, maybe 5 posts that are actually additional suggestions? I don't know for sure, because I can't be bothered to read through this entire thread to figure it out. And if I can't be bothered, you can be sure the devs won't either.
To put it more simply, there's a sticky at the top of this forum regarding Mith's efforts to streamline this forum for the sake of his own sanity. What makes you think 40 posts of arguments will aid that cause?
If you want player suggestions to be implemented, it is in your best interest to keep these threads simple and to the point.
Post suggestions, or don't post at all.
Chelomo made a simple (and good) suggestion. 40 posts later, there are what, maybe 5 posts that are actually additional suggestions? I don't know for sure, because I can't be bothered to read through this entire thread to figure it out. And if I can't be bothered, you can be sure the devs won't either.
To put it more simply, there's a sticky at the top of this forum regarding Mith's efforts to streamline this forum for the sake of his own sanity. What makes you think 40 posts of arguments will aid that cause?
If you want player suggestions to be implemented, it is in your best interest to keep these threads simple and to the point.
Post suggestions, or don't post at all.
This forum is not intended for opinions. The only opinions that matter regarding which suggestions to implement are the opinions of the Devs. This is a forum for suggestions.(never intended to sabotage your post, but give my opinion with all respects)