Disarm usefulness

We will file suggestions here that did not make the cut. Don't expect detailed responses, but the most common reasons are:
- implementing the suggestion is impractical, or too much work for the gain
- the suggestion is thematically against our design philosophy
- the suggestion is too detailed/low-level
Keep your suggestions broad and focused on RP benefits, please, not detailed suggestions of how to tweak X class.

Moderators: Forum Moderators, Contributors, Suggestion Moderators

Locked
User avatar
Preacher
Posts: 361
Joined: Wed Sep 10, 2014 4:32 am

Disarm usefulness

Post by Preacher » Wed Dec 17, 2014 5:43 am

Allow more NPC's to be disarmed. There are a large number of npc's that are unable to be disarmed.

When you attempt, it doesn't say they are immune, they simply NEVER lose their weapon even if it says you are successful a number of different times (and not just on a 20)
You have the thanks of a grateful server conglomeration of nations... Thanks!
:) - Jjjerm

Yevon - it would have been safer for me to walk around Wharftown proclaiming Bane to be the god of love and pink frills.

Locked