But by simple looking at the possible values:
Meaning that even a full pure druid dedicated to his totem shape will be subpar in terms of raw damage to any char using a melee weapon. Even a char with ST 12 and a +1 modifier on damage rolls will be able to beat the druid damage-wise easily!let's say we have a pure lvl30 druid totem based, according to wiki we would have base ST: 38 which gives modifier of 14 so a pure totem druid would have:
1d3 + 14 (base St mod) + 6 (lucky St enchant +12) = 23 max (and no DR penetration)/21.5 avg
now a simple longsword on a strength build would give us:
1d8 + 7 (base St 24) + 6 (St enchants) + 6 (m.damask) + 4 (essence1) + 6 (essence2) = 37 max/33avg
On top of that a +3 Dr penetration or +5 Dr penetration for -5 damage if used a GMW scroll/spell. And this can go two weapons even so x2 possible!
And all of that without conisdering the effects of DR cutting out the damage. As currently the druid unarmed strike do not have any type of DR penetration.
I find this very detrimental in terms of character development that a totem druid has to rely on spells or dragonshape or some tricky multiclassing to be effectively on a same level of damage output for any character which would use a weapon.
I suggest :
Scalable damage dice (1d3@lvl 1-9, 1d6@10 - 19, 1d8@20-25, 1d10@26-30)
DR penetration (0@ lvls 1-9, 1@10 - 14, 2@15 - 19, 3@20-25, 4@26-29, 5@30)
This would allow the druid to be an effective melee combatant while in his totem shape, without relying on monk/dragonshape summons or companions. It would provide the incentive to go full druid and would allow the players to really use their totem shape instead of resorting to elemental/dragonshape.