Half Elf Improvement

We will file suggestions here that did not make the cut. Don't expect detailed responses, but the most common reasons are:
- implementing the suggestion is impractical, or too much work for the gain
- the suggestion is thematically against our design philosophy
- the suggestion is too detailed/low-level
Keep your suggestions broad and focused on RP benefits, please, not detailed suggestions of how to tweak X class.

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Scylon
Posts: 298
Joined: Fri Aug 30, 2019 3:49 am

Half Elf Improvement

Post by Scylon » Mon Oct 12, 2020 7:01 am

Right now I don't see any appeal to the race so I'm suggesting we improve half elves to get a plus and minus to stats depending on the "half" chosen.

Sleeplessness: Immune to spells and effects of the 'Sleep' subtype'
Hardiness vs. Enchantments: +2 racial bonus on saving throws against mind-affecting spells
Bonus Proficiencies Choice Only 1 - (Longsword, Rapier, Shortbow, Longbow)
Partial Skill Affinity (Listen): +1 racial bonus to listen checks
Partial Skill Affinity (Search): +1 racial bonus to Search checks
Partial Skill Affinity (Spot): +1 racial bonus to Spot checks
Low-light Vision: Allows them to see better than normal in the dark
Bonus Feat: Dodge

Half Moon Elf - Dex +1 Con - 1
Sun Elf - Int +1 Con -2
Wild Elf - Dex +1 Int -1
Wood Elf - Str +1 Con -1
Drow - Dex +1 Con -1 Int +1 Cha +1

Humans still get the extra free feat and skills, and elves get a weapon focus, dodge and +1 and -1 to a stat.

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garrbear758
Posts: 1521
Joined: Tue Jun 26, 2018 4:20 am

Re: Half Elf Improvement

Post by garrbear758 » Thu Nov 26, 2020 3:16 am

Denied as written, although I wouldn't be opposed to a small buff to helves.
You've done it [Garrbear], you've kicked the winemom nest. -Redacted

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