Parry

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- implementing the suggestion is impractical, or too much work for the gain
- the suggestion is thematically against our design philosophy
- the suggestion is too detailed/low-level
Keep your suggestions broad and focused on RP benefits, please, not detailed suggestions of how to tweak X class.

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Roketter
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Parry

Post by Roketter » Thu Sep 18, 2014 8:01 pm

Give successful parry counterattacks (where you successfully parry an enemy attack, gain a riposte attack and actually hit the enemy) a stun property vs fortitude for 1 round with a dc equal to parry skill /2.

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Mithreas
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Re: Parry

Post by Mithreas » Fri Sep 19, 2014 2:10 am

Hardcoded, sorry.
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Yellena
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Re: Parry

Post by Yellena » Fri Sep 19, 2014 3:56 am

What about a damage bonus to a character entering Parry Combat Mode? =p

Winter83
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Re: Parry

Post by Winter83 » Fri Sep 19, 2014 6:12 am

A work around would be a craftable weapon that has a high parry requirement. Which when you have you'd get other goodies from the weapon.

Parrying weapons !
Rapier:
+2-3 Ab
+4-6 parry
Stun on hit
Parrying dagger:
+2-3 AC
+4-6 parry

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IndifferentPerson
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Location: 44th most violent city in the world.

Re: Parry

Post by IndifferentPerson » Fri Sep 19, 2014 7:11 am

Winter83 wrote:A work around would be a craftable weapon that has a high parry requirement. Which when you have you'd get other goodies from the weapon.

Parrying weapons !
Rapier:
+2-3 Ab
+4-6 parry
Stun on hit
Parrying dagger:
+2-3 AC
+4-6 parry
Image

...how did nobody think of this before? Parry requirement for items would be lovely amazing, not with those stats but the idea itself.

Nitro
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Re: Parry

Post by Nitro » Fri Sep 19, 2014 7:21 am

Wouldn't items with a parry requirement also be available to people like UMD?

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IndifferentPerson
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Re: Parry

Post by IndifferentPerson » Fri Sep 19, 2014 7:31 am

No, because there is no actual skill requirement property, it would be a script.

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KregorRanger
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Re: Parry

Post by KregorRanger » Sat Sep 20, 2014 1:36 am

Seeing parry is a defensive skill, what if it were scripted to apply a temporary dodge AC buff when entering the mode, and canceling it when exiting, say +1 per 5 ranks in parry? It would make it feel more useful as a defensive skill.

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