Quarter security
Posted: Mon Nov 02, 2020 9:48 pm
So this is a topic i have seen a lot of discussion around;
1: lower the DCs on doors
2: Add a lock to the storage boxes with the security system that currently exists on doors
The Reasoning behind this is that the ability to get into a quarter, as it functions now, is almost exclusively used for theft. Making it more possible to get into a quarter, but not the storage, opens up more opportunity for RP. Spying on message boards, setting ambushes, leaving flaming bowls of feces in their homes or what have you.
now that being said, the DCs on doors should still be VERY HIGH, just more attainable than they currently are.
I feel this would also add a reason to invest more in lock breaking skills beyond min-maxing for dungeons, and add it to a viable RP skill.
1: lower the DCs on doors
2: Add a lock to the storage boxes with the security system that currently exists on doors
The Reasoning behind this is that the ability to get into a quarter, as it functions now, is almost exclusively used for theft. Making it more possible to get into a quarter, but not the storage, opens up more opportunity for RP. Spying on message boards, setting ambushes, leaving flaming bowls of feces in their homes or what have you.
now that being said, the DCs on doors should still be VERY HIGH, just more attainable than they currently are.
I feel this would also add a reason to invest more in lock breaking skills beyond min-maxing for dungeons, and add it to a viable RP skill.