Suggestion
- Lesser Dispel randomly removes 5% of spells. AoE 5%.
- Dispel randomly removes 5% of spells or 1 spell, whichever is greater. AoE 5%.
- Greater dispel randomly removes 15% of spells or 1 spell, whichever is greater. AoE 10% or 1 spell.
- Mords removes 25% of spells or 2 spells, whichever is greater. AoE 15% or 1 spell.
- Mords keeps breaches still. Breaches and the breach list are untouched.
- Breach still occurs first and then the % of remaining spells is calculated.
- Everything percent-wise always rounding down to the whole number as is custom in DnD & NWN.
- AD: Abj adds a resistance where keeping 10% or 1 spell, whichever is greater.
- Greater Spell Focus: Abjuration adds 5% removed.
- GSF Lesser Dispel is then 10% of spells and 10% AoE.
- GSF Dispel is then 10% or 1 and 10% AoE.
- GSF Greater Dispel is then 20% or 1 and AoE 15% or 1 spell.
- GSF Mords is then 30% or 2 and AoE 15% or 1 spell.
- Epic Spell Focus: Abjuration adds 10% or 1 more.
- ESF Lesser Dispel is then 15% or 1 and AoE 15% or 1.
- ESF Dispel is then 15% or 2 and AoE 15% or 1.
- ESF Greater Dispel is then 25% or 2 and AoE 20% or 2.
- ESF Mords is then 35% or 3 and AoE 25% or 2.
Another example, someone without AD Abj is buffed with 3 zoo, death ward, NEP, and a few other basic paranoia level hour/level buffs with 8 buffs total and gets hit with the same targeted ESF mords. The target loses NEP because of the breach and has 7 buffs left * 35% = 2.45 which rounds down to 2, but there's a min of 3 for the ESF Abj Mords so the target loses 3 buffs.
Thoughts
- Lower splits on caster builds possible, allowing for things like 17 wiz / 13 cler.
- Yes there could be a timestop casting harm caster, but I'm not suggesting any changes to SR.
- Even the 26 SR hat will beat a 13 cler 60% of the time.
- Cloister and Zhent might could use a look if this is approved, since they give spell pen.
- Spell resistance might need a look as well, but maybe builds that split caster level will just need to look into ways to get spell pen or get -SR on their targets for harmful spells and that's the give and take of the build.
- The change would be somewhat kinder to mundanes with less buffs, but gish and caster classes (and just anyone really) that stacks buffs are hurt more.
- There's a counterplay choice for the buffer to choose what buffs are kept running instead of just slapping them all on.
- 16 SS / 14 whatever could exist, but would be mitigated by carrying more buffs than mundanes and other damage scaling in the class today that wasn't present when SS splits were more "meta".
- Not to dismiss that point, though, SS and Cleric and other buff-then-melee multiclassing is what I had in mind when I mentioned balance nightmare.
- There's some internal consistency to the logic: the more magic you have the more gets blown away by the dispel. Not that logic has ever mattered, but the concept is easier to grock than CL per spell + 1d 20 vs 12 + buff CL caster roll.
- Less random results on dispels since its a % of total buffs dispelled rather than a % chance for each buff.
- Warlock dispel spam is capped at greater dispel 20% or 1 since they can't get ESF so their special exception isn't needed.
- Mords scrolls (and any other dispel spell line consumable) would have more potency since the item's CL wouldn't come into play for the dispel.