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New Spell / Grenade: Glitterdust

Posted: Fri Jan 13, 2023 2:13 am
by Choofed
Foreword:

So we've all had that situation before where youv'e watched someone corner sneak on about the single dumbest object, a stone somewhere, the likes. And given the terrain, they keep doing it on the same rock and the likes. You can't knock them out of it - and true sight only works in line of sight and lasts 6 seconds for you.

The fight can get silly. You're stuck in a situation where you're repeatedly demanded to true sight the exact same corner and they keep using it. You know they're there, everyone does, it's not really hiding it's just pure mechanics at that point. This suggestion addresses that, with a little inspiration from the pathfinder spell of the same time.

Glitterdust
Spell Level(s): Elementalist 4, Hemomancer 4, Spellsword 4, Sorcerer 4, Warlock 4, Wizard 4, Bard 3
Innate Level: 3
School: Transmutation
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Medium (20 meters)
Area of Effect / Target: Huge (6.67 meters radius)
Duration: 3 Rounds
Additional Counter Spells: None
Save(s): None
Spell Resistance: No

Description: Glitterdust creates a thin fog of fine and annoying glitter that clings to anyone who gets in it and illuminating them. Creatures entering the spell suffer an immediate -60 to their hide skill while inside the area of effect.

This spell has a 18 second cooldown.

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I additionally propose a alchemical consumable grenade is made, utalising gem dusts, to produce this spell. Same cooldown applies.

The 18 second timer is to intentionally make sure you can only lock down that one damn rock, and not just carpet an area.

Re: New Spell / Grenade: Glitterdust

Posted: Sat Feb 11, 2023 10:30 pm
by The GrumpyCat

Rejected due to scope of change.