GNOMES

We will file suggestions here that did not make the cut. Don't expect detailed responses, but the most common reasons are:
- implementing the suggestion is impractical, or too much work for the gain
- the suggestion is thematically against our design philosophy
- the suggestion is too detailed/low-level
Keep your suggestions broad and focused on RP benefits, please, not detailed suggestions of how to tweak X class.

Moderators: Forum Moderators, Contributors, Suggestion Moderators

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Hazard
Posts: 1866
Joined: Wed Oct 24, 2018 8:27 am

GNOMES

Post by Hazard » Sat Jan 14, 2023 2:39 pm

So much has happened to Arelith in terms of advancement. We can do so much that used to be impossible.

Is there any chance at all at getting the gnome model's proportions or appearance fiddled with a bit so that they look more like ... gnomes?

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The GrumpyCat
Dungeon Master
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Posts: 6679
Joined: Sun Jan 18, 2015 5:47 pm

Re: GNOMES

Post by The GrumpyCat » Mon Jan 30, 2023 12:01 am

To quote from Starfish - our art lead

'There's nothing wrong with gnomes, they look as intended.'

So moving to rejected.

This too shall pass.

(I now have a DM Discord (I hope) It's DM GrumpyCat#7185 but please keep in mind I'm very busy IRL so I can't promise how quick I'll get back to you.)

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