Give Non-Humans The Same 33 Skillpoints as Human

We will file suggestions here that did not make the cut. Don't expect detailed responses, but the most common reasons are:
- implementing the suggestion is impractical, or too much work for the gain
- the suggestion is thematically against our design philosophy
- the suggestion is too detailed/low-level
Keep your suggestions broad and focused on RP benefits, please, not detailed suggestions of how to tweak X class.

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Power Word, Haste
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Give Non-Humans The Same 33 Skillpoints as Human

Post by Power Word, Haste » Mon Jan 23, 2023 10:42 pm

As the title says. Currently on Arelith, there is a LOT of skill tax. Everyone needs discipline, spellcraft, lore or umd, etc. This gives non-humans less options for taking skills that might suit their character such as sail or climb or intimidate et cetera without having to make cuts into the necessary skills. Humans still have good advantages in their flexible RP, ease of RP, neutral stats, and extra feat. They would not be hampered as a race by the addition of 33 skillpoints to their peers.


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The GrumpyCat
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Joined: Sun Jan 18, 2015 5:47 pm

Re: Give Non-Humans The Same 33 Skillpoints as Human

Post by The GrumpyCat » Tue Jan 24, 2023 9:59 pm

Rejected for balence reasons.

This too shall pass.

(I now have a DM Discord (I hope) It's DM GrumpyCat#7185 but please keep in mind I'm very busy IRL so I can't promise how quick I'll get back to you.)

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