Slave paladins & clerics & other "good" people.

We will file suggestions here that did not make the cut. Don't expect detailed responses, but the most common reasons are:
- implementing the suggestion is impractical, or too much work for the gain
- the suggestion is thematically against our design philosophy
- the suggestion is too detailed/low-level
Keep your suggestions broad and focused on RP benefits, please, not detailed suggestions of how to tweak X class.

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Fantasy Father
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Slave paladins & clerics & other "good" people.

Post by Fantasy Father » Sun Jan 29, 2023 7:50 pm

I'd suggest that enslaved clerics or other casters would be unable to summon good summons 'til they are freed.
And that paladins and other classes that depends on a good god would lose their connection to their powers 'til they are freed.
Doesn't make sense the gods would allow their power being used for evil even if their chosen champion is doing it against their will.

Would make being enslaved meaningsful and make people want to escape.
Plenty of examples of this in d&d books and novels.


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The GrumpyCat
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Re: Slave paladins & clerics & other "good" people.

Post by The GrumpyCat » Sun Jan 29, 2023 8:20 pm

Denied but only because we're looking at teh slavery system in general and may have other plans in place.

This too shall pass.

(I now have a DM Discord (I hope) It's DM GrumpyCat#7185 but please keep in mind I'm very busy IRL so I can't promise how quick I'll get back to you.)

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