Time - changing it to have more variance

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- implementing the suggestion is impractical, or too much work for the gain
- the suggestion is thematically against our design philosophy
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Keep your suggestions broad and focused on RP benefits, please, not detailed suggestions of how to tweak X class.

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toftdal
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Joined: Fri Jan 29, 2021 6:55 pm

Time - changing it to have more variance

Post by toftdal » Mon Feb 06, 2023 6:33 pm

Right now, every RL day is 3 IG days, precisely.

This has a couple of consequences in that for my particular playtime it is always night time (right now I am at 19:30 and the IG time is 21:45) - so, I usually play 3-4 hours from 18:00 - 22:00, which will -always- be during the night, which is all well and good if you want to be a drow and not encounter the sun, but rotten if you want to go sailing (might be hear-say, but less ships out at night).

Would it be possible to introduce either a slow shift or some kind of variance into the time?


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The GrumpyCat
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Joined: Sun Jan 18, 2015 5:47 pm

Re: Time - changing it to have more variance

Post by The GrumpyCat » Tue Feb 07, 2023 10:54 pm

The task of changing the time flow on arelith, even by a little, is one of absolutly tremendous proporitions, with a thousand moving parts. Bat did a tremendously excellent and thougher job on it with the last (and only) time change, and even so there's still a few bugs and issues that slip through. So I'm afraid that I'll have to reject this suggestion due to sheer scope.

This too shall pass.

(I now have a DM Discord (I hope) It's DM GrumpyCat#7185 but please keep in mind I'm very busy IRL so I can't promise how quick I'll get back to you.)

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