A character of mine recently became leader of Greyport and I've spent the last few days trying to understand the logic behind some of the design decisions.
To explain, the district has eight merchant stalls - nine, if you count the Crypt Spider's Lair. Four are located on the street and four are located indoors, with the questionable ninth being up by the gondola. I've been trying to organize the merchants and also perform some auditing of the stalls, both for the purpose of a sales contest and also to make sure all the shops are actually being utilized by their owners.
Unfortunately, the four (five?) indoor shops have their management object locked behind a vault door, meaning I need to get a key from the owner in order to perform any auditing of the stalls. This has the unfortunate side-effect of giving me access to their personal space and storage chest, and while I don't intend to abuse their trust, it's certainly not an appealing scenario for the owner to hand out keys to their quarters.
In short: I'd like to request the indoor shops of Greyport have their store management objects moved into the "public" section of the interiors, so that the district leaders can actually access them.
EDIT: Apparently I took the comments of the Red Tower's owner on this matter in the completely wrong direction. I've also learned since making this thread that having the shops tied to the guildhouse is how most guildhouses work - the guildhouse that I own (Andunor Silver Mines) appears to be one of the few exceptions, and my understanding was based on that. As such, I've excised all portions of this post that concern the Red Tower.