Community Storage

We will file suggestions here that did not make the cut. Don't expect detailed responses, but the most common reasons are:
- implementing the suggestion is impractical, or too much work for the gain
- the suggestion is thematically against our design philosophy
- the suggestion is too detailed/low-level
Keep your suggestions broad and focused on RP benefits, please, not detailed suggestions of how to tweak X class.

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QueenOfCookies
Posts: 20
Joined: Mon Jun 27, 2022 10:22 pm

Community Storage

Post by QueenOfCookies » Sun Jun 11, 2023 2:52 am

I think a Community Storage space could be beneficial to Zurkhwood grove, only accessed by Naturewalkers. Just like the pirates have that locker, it would be nice for Zurkhwood to have a place to store things. I know in previous suggestions and requests, I said I'd like to have updates to the Zurkhwood Grove.

- More Housing
- Accessible herbs/farms that are not locked behind the two main homes in gates
- A ley
- Fixture Limit increase from 60

I think a community storage would also be beneficial as well.


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MalKalz
Emeritus Admin
Emeritus Admin
Posts: 3040
Joined: Sat Jun 10, 2017 10:33 pm

Re: Community Storage

Post by MalKalz » Sun Sep 17, 2023 4:16 pm

Rejected.

Please be mindful of a single suggestion per topic.

As for fixture limits, please attach requests to the related thread for that.

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