Cloaks & Tails

We will file suggestions here that did not make the cut. Don't expect detailed responses, but the most common reasons are:
- implementing the suggestion is impractical, or too much work for the gain
- the suggestion is thematically against our design philosophy
- the suggestion is too detailed/low-level
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quick hand movement
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Joined: Fri Jan 22, 2021 5:50 pm

Cloaks & Tails

Post by quick hand movement » Wed Aug 02, 2023 8:29 pm

I suggest an option within character settings (similar to turning glowy eyes on/off) to allow tails to be seen 'through' cloaks. A lot of cloaks could be used with tails and not look silly, like the scarfs, but any sort of cloak option hides the tail.

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Re: Cloaks & Tails

Post by MalKalz » Sun Sep 17, 2023 3:16 pm

So, what we have here is likely a script interfering with cloaks and tails.

Tails have been marked as not hidden with cloaks, meaning it can be visible. However, I suspect we have an underlining engine script that is preventing them from being visible. I would have to further investigate.

I will mark this as rejected though because it should already be a thing.

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