Clothing Bag

We will file suggestions here that did not make the cut. Don't expect detailed responses, but the most common reasons are:
- implementing the suggestion is impractical, or too much work for the gain
- the suggestion is thematically against our design philosophy
- the suggestion is too detailed/low-level
Keep your suggestions broad and focused on RP benefits, please, not detailed suggestions of how to tweak X class.

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Anomandaris
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Joined: Sun Oct 06, 2019 10:56 am

Clothing Bag

Post by Anomandaris » Thu Aug 10, 2023 3:23 pm

Some PC's have multiple sets of gear, for bluff, stealth, combat, lock-picking/traps etc. It would be wonderful if we could have a small container to put a limited number of clothing articles into (boots, armor slot, helm etc). No weight savings just space savings needed as having 3x sets of partial gear fills up your inventory really quickly.


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MalKalz
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Joined: Sat Jun 10, 2017 10:33 pm

Re: Clothing Bag

Post by MalKalz » Sun Sep 17, 2023 3:07 pm

What is likely not a popular opinion, Arelith suffers from container bloat. There is containers for a lot of things - and from a team standpoint the addition of further ones is heavily limited. We are evaluating what has already been added, and if future ones are to be added, we will be very specific on what its intended use is for.

We do understand that inventory bloat is hard to manage and that multiple gear sets is tough to manage. There may be something feasible down the road. However, for now, we will not add a clothing bag. But, I will bring it up should we discuss more containers in the future.

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