Blood mage

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CptJonas
Posts: 422
Joined: Sun Feb 04, 2018 9:36 pm

Blood mage

Post by CptJonas » Sun Dec 08, 2019 12:01 pm

I know...you can say there is allready enough paths for wizards...but I simply love this one...

1d10/1d12 hp level progresion

Class level bonus on concentration and heal..

Your caster attribute becomes constitution..

Your spells cost life co cast (spell circle*2??)

You gain DC bonus based upon how much HP you have remaining..maybe 1DC per 10% HP?

You can infi cast spells of 1-4 circle (5/10/15/20 level?)
Or you could infi cast all spells but it could cost you way more life...maybe 1-3 : 2*spell level,
4-6 : 3*spell level, 7-9 : 4* spelllevel..

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Irongron
Server Owner/Creative Lead
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Joined: Tue Sep 09, 2014 7:13 pm

Re: Blood mage

Post by Irongron » Mon Dec 16, 2019 3:14 pm

Blood Mage has become relatively common in D&D homebrew settings, and seems a solid idea.

I'm not going to comment on the mechanics you have suggested, but should a developer here want to try working on a Blood Mage class they have my blessing (It will just almost certainly differ from the above)

Anyone interested can google the class and see a number of possible variations.

Approved.

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The GrumpyCat
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Joined: Sun Jan 18, 2015 5:47 pm

Re: Blood mage

Post by The GrumpyCat » Mon Sep 12, 2022 11:45 pm

We now have a hemomancer, I consider this complete.
This too shall pass.

(I now have a DM Discord (I hope) It's DM GrumpyCat#7185 but please keep in mind I'm very busy IRL so I can't promise how quick I'll get back to you.)

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