Is it possible to differentiate how KD with its current limitations works depending on whether you’re KDing a PC or an NPC?
I.e., make it so that NPCs don’t get the KD immunity.
I can get behind the idea that spending a whole fight on your back in pvp isn’t cool, but I can’t help but feel e.g. rogues and mundanes in general have it a lot worse if they can’t keep casters in PVE on the ground.
We already have a gap in ingame-mechanics between NPCs and PCs (-guard), and the difference doesn’t do much to immersion.
Thanks for the consideration.
KD: PVE and PVP
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KD: PVE and PVP
The old that is strong does not wither
Deep roots are not reached by the frost
Deep roots are not reached by the frost
Re: KD: PVE and PVP
Previously approved in another suggestion (for changing how KD works on NPCS)
Re: KD: PVE and PVP
Completed for next reset by Zaphiel