Cleric Inflict Spells

A place to file suggestions that have been completed.

Moderators: Active DMs, Forum Moderators, Contributors, Suggestion Moderators

Locked
User avatar
Aren
Posts: 687
Joined: Fri Jul 07, 2017 10:27 pm
Location: GMT+1

Cleric Inflict Spells

Post by Aren » Sun Sep 20, 2020 9:08 am

Hello!

I absolutely love the utility added for lower level healing spells with the improved scaling.
I’d love to propose the same treatment for the inflict wounds spell line. As it stands, they are quite underwhelming and not really worth casting. It would be a nice flavor for evil or vengeful clerics. To specify:

Inflict Light/Moderate/Serious/Critical Wounds spells increased damage to 2d8/4d8/6d8/8d8 +1 / character level of the caster.

Kind regards

Aren

".. the other number that isn't 18." - Jack Oat
".. but- someone is still pumping the brakes sometimes, right? ...right?" - Batcountry


User avatar
garrbear758
Posts: 1521
Joined: Tue Jun 26, 2018 4:20 am

Re: Cleric Inflict Spells

Post by garrbear758 » Wed Sep 30, 2020 6:49 pm

Approved, although we will be taking a look at the scaling and might adjust it for balance
You've done it [Garrbear], you've kicked the winemom nest. -Redacted

User avatar
Sincra
Project Lead
Project Lead
Posts: 1050
Joined: Fri Oct 08, 2021 6:48 pm

Re: Cleric Inflict Spells

Post by Sincra » Fri Dec 02, 2022 7:32 am

Complete
Irongron wrote:I've literally never used -guard on anyone.

Locked