Just in general, though the concept will revolve around combating abberations/The Far Realms.
Thanks in advance!
Recommended wizard feats/build?
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Re: Recommended wizard feats/build?
Here's a bunch of wizard builds
https://docs.google.com/document/d/1lv0 ... sp=sharing
https://docs.google.com/document/d/1lv0 ... sp=sharing
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- Arelith Platinum Supporter
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Re: Recommended wizard feats/build?
If you're fighting abberants, many of them have immunity to mind spells and movement restrictions, as well as spell resistance and their own mind-affecting spells/abilities. So you're going to want a polymorph build if you're fighting aberrants. You may also want summons to deal with the dreaded Beholder Cone...
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Re: Recommended wizard feats/build?
or just evocation
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- Arelith Silver Supporter
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Re: Recommended wizard feats/build?
Depends entirely on how you want to go.
By default I generally fall on conjuration focuses, then I mix it up
Enchanting is obviously for Cash flow/Higher DC's on CC
Evocation is a must (all three) if you plan on hellballing / gruin'ing so that you don't suffer the kickback damage.
Necromancy is interesting, and definitely viable but as it only buffs your summons by +1 AC/AB/Damage/Saves per focus, I'd only suggest this if you plan on Mummy Dust for vamps.
Transmutation does give you access to Golem crafting which is a niche, and -teleport but other than that I'm not convinced it's worth it.
Divination is "RP Flavour"
Abjuration is interesting - Normal focus makes shield give you Lesser Missle Storm immunity and Greater gives immunity to Greater Missle Storm with shield. Epic focus gives you some goodies so worth considering if you feel it.
As to builds the default I "believe" is something like 26 wizard / 4 bard...
Bard for Disc/Tumble/UMD dumps. Also Wild mage. Wild Mage is always a direct improvement to wizard.
By default I generally fall on conjuration focuses, then I mix it up
Enchanting is obviously for Cash flow/Higher DC's on CC
Evocation is a must (all three) if you plan on hellballing / gruin'ing so that you don't suffer the kickback damage.
Necromancy is interesting, and definitely viable but as it only buffs your summons by +1 AC/AB/Damage/Saves per focus, I'd only suggest this if you plan on Mummy Dust for vamps.
Transmutation does give you access to Golem crafting which is a niche, and -teleport but other than that I'm not convinced it's worth it.
Divination is "RP Flavour"
Abjuration is interesting - Normal focus makes shield give you Lesser Missle Storm immunity and Greater gives immunity to Greater Missle Storm with shield. Epic focus gives you some goodies so worth considering if you feel it.
As to builds the default I "believe" is something like 26 wizard / 4 bard...
Bard for Disc/Tumble/UMD dumps. Also Wild mage. Wild Mage is always a direct improvement to wizard.
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