True strike rogue

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Artenides
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True strike rogue

Post by Artenides » Sat Jul 22, 2017 12:24 pm

So I have this build in my mind, any suggestions?

Rogue 17 / Fighter 9 / Sorcerer 4

STR:13
DEX: 17 + fav
CON:12
INT: 10
WIS:8
CHA: 14 + fav

R1 Ambidex, knockdown
R2
R3 Weapon fin
F1 Two weapon fighting
F2 Weapon focus (short sword)
F3 Blind fight
F4 Weapon spec
S1
S2 Dodge
S3
F5
F6 Impr. two weapon fighting, Mobility
F7
R4
R5 Impr. crit
R6
R7
R8 Spring attack
R9
R10 Impr. evasion
R11 Epic weapon focus
R12
R13 Defensive roll
S4 Epic prowess
R14
R15
F8 Epic weapon spec, Armor skin
R16 Epic dodge
R17 Impr. sneak attack


At lvl 30 with no gear:

HP: 234
Attacks:
30/25/20 + 30/25 (2 short swords)
AC: 26
Saves: 15/23/12
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gilescorey
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Re: True strike rogue

Post by gilescorey » Sat Jul 22, 2017 12:32 pm

Take four more rogue levels and find a friendly wizard who can make potions.

Stath
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Re: True strike rogue

Post by Stath » Sat Jul 22, 2017 12:44 pm

Yeah dude, drop the Sorc. Literally gives you nothing.
Ork wrote: *who filters sexy elven fun times, really?

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Peppermint
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Re: True strike rogue

Post by Peppermint » Sat Jul 22, 2017 1:22 pm

If you insist on keeping the sorcerer levels (I wouldn't, unless it's for RP?), you'd be better served by taking them later in your build. Ideally in epic levels, to maximize your AB.

Right now, you're looking at a Rogue 10/Fighter 7/Sorc 3 spread pre-epic. This nets you 15 BAB, which not only is pretty poor for a melee, but is one point shy of netting you an extra attack.

Rogue 12/Fighter 8 pre-epic will net you 17 BAB. A final split of Rogue 17/Fighter 10/Sorc 3 will also net you one more feat and +1 dex from the 10th level fighter bonus. Otherwise, there's really no point in springing for nine fighter; nine does no more than eight.

You've terrible CON. Consider dropping some from strength to increase that to 14. You can drop strength a little more, even, and pull some from charisma for more intelligence. This nets you more skill points and, importantly, greater feat access (e.g. Improved Knockdown).

Mobility and Spring Attack are useless for a rogue. Drop them. You should be taking tumble anyway.

Other options to sub in: Improved Knockdown (better KD), Exotic Weapon Proficiency (kukris are better than shortswords, albeit marginally for a rogue), Toughness (super helpful for a d6 hit die class).

Improved Sneak Attack is pretty bad. Drop this too. The replacement here is obvious: you'll want ESF: Discipline. Prepare to be KD'd a lot otherwise.

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Artenides
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Location: UK

Re: True strike rogue

Post by Artenides » Sat Jul 22, 2017 1:35 pm

Thank you for the responses guys. It seems that the only class I should play is wizard, the rest of the classes are pretty unknown to me. :)
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High Primate
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Re: True strike rogue

Post by High Primate » Sat Jul 22, 2017 5:19 pm

I'd just play a rogue 22/Fighter 6 and use True Strike potions. Taking the wizard levels give you no extra advantage.
Some builds I've worked on (not recommended):
Charisma Battlecleric
"E-Dodge Brycer"

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Cortex
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Re: True strike rogue

Post by Cortex » Sat Jul 22, 2017 5:24 pm

High Primate wrote:I'd just play a rogue 22/Fighter 6 and use True Strike potions. Taking the wizard levels give you no extra advantage.
Missing two levels!
:)

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High Primate
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Re: True strike rogue

Post by High Primate » Sat Jul 22, 2017 5:26 pm

*24, sorry
Some builds I've worked on (not recommended):
Charisma Battlecleric
"E-Dodge Brycer"

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susitsu
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Re: True strike rogue

Post by susitsu » Sat Jul 22, 2017 5:46 pm

Should also be taking expertise at first, not knockdown. Aim for improved expertise by level 5. Early AC is crazy useful in those levels as a safety feat and it gives you the ability to -guard someone who can actually deal damage, unlike a rogue, and get you real experience instead of literal garbage amounts.

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