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Unconventional Warlocks

Posted: Thu Nov 16, 2017 7:24 am
by One Two Three Five
Other than the con-based meta one, what've yall got? Archers, melees, warlock dips, etc, are all welcome.

Re: Unconventional Warlocks

Posted: Thu Nov 16, 2017 3:28 pm
by Wytchee
Don't dip warlock as an arcane caster. It borks your spells!

Warlock is a very hand-holdy class when it comes to building. I can only think of one or two builds that really bring out the features of the class.

Re: Unconventional Warlocks

Posted: Thu Nov 16, 2017 4:27 pm
by Baron Saturday
I quite enjoyed my cha-based Greaselock. Had SF Necromancy and SF Evocation in addition to GSF conjuration, which brought the DCs of grease/fear/gust of wind all up to 30. It isn't amazing, but it's quite spammable, and if an enemy has even one low save they're in trouble. The key to this build was getting used to using the summon to engage enemies while laying down a grease field to disable them. Even with grease AoE stacking severely nerfed, having to make four DC 30 reflex saves per round will bring somebody down pretty quick. If you knew that an enemy had a weak will or fortitude save, fear and gust of wind came into play. This build obviously got more challenging in the epic levels as your own squishiness starts to count against you more and more and enemy saves started rising across the board.

I also experimented a bit with a dex-based Shadowlock (Feylock/SD) with the intent of eventually getting epic dodge, but never got the character high enough level to determine if it was very useful. I can say that it handled the early levels much more easily than a standard feylock! Dispels would, of course, have gotten to be a problem.

Re: Unconventional Warlocks

Posted: Thu Nov 16, 2017 4:38 pm
by Hunter548
Warlock dips are fairly optimal on mages and clerics who want the laser eyes, bugs aside (There's weird spell interactions). Charisma based divine shield locks are doable to a degree, and lose less to oppertunity cost now that their DR got nerfed hard.

Re: Unconventional Warlocks

Posted: Fri Nov 17, 2017 12:04 am
by Wytchee
Hunter548 wrote:Warlock dips are fairly optimal on mages and clerics who want the laser eyes, bugs aside (There's weird spell interactions). Charisma based divine shield locks are doable to a degree, and lose less to oppertunity cost now that their DR got nerfed hard.
It's more than just weird spell interaction. Any spell that's in the wizard's spellbook that's also on the warlock list of spells (regardless of warlock level or type) is set to the CL of your bard levels.

So a wizard 27/Warlock 3 will cast Confusion from her Wizard's spellbook at CL 3.

I had to roll an epic character because of this. Be forewarned.

Re: Unconventional Warlocks

Posted: Fri Nov 17, 2017 12:14 am
by One Two Three Five
Good lord. What if you don't have the cha to cast it? Same thing?

Re: Unconventional Warlocks

Posted: Fri Nov 17, 2017 12:40 am
by Wytchee
One Two Three Five wrote:Good lord. What if you don't have the cha to cast it? Same thing?
Same thing. Mine was a shadow mage. The coding just... screws everything up.

Re: Unconventional Warlocks

Posted: Fri Nov 17, 2017 2:57 am
by Hunter548
Wytchee wrote:
One Two Three Five wrote:Good lord. What if you don't have the cha to cast it? Same thing?
Same thing. Mine was a shadow mage. The coding just... screws everything up.
This didn't happen to my warlock/mage. He had 12 cha, but could routinely throw around hold monsters a year ago.

Re: Unconventional Warlocks

Posted: Fri Nov 17, 2017 7:27 am
by Peppermint
Quite a few things got borked with the warlock update. Feylock is pretty buggy.

Re: Unconventional Warlocks

Posted: Wed Nov 22, 2017 12:57 am
by One Two Three Five
Alright, torn between a couple setups here:
For a feylock, what do yall recommend-
1. EDR Warlock/Shadowdancer 5
2. EDR pure warlock
3. Cha-based Warlock/BG (Either all caster or similar to the old melee-locks)

Re: Unconventional Warlocks

Posted: Wed Nov 22, 2017 1:17 am
by Wytchee
One Two Three Five wrote:Alright, torn between a couple setups here:
For a feylock, what do yall recommend-
1. EDR Warlock/Shadowdancer 5
2. EDR pure warlock
3. Cha-based Warlock/BG (Either all caster or similar to the old melee-locks)
You have infinite invisibility, so HiPS has diminished use.

Never, ever make a melee lock.

Re: Unconventional Warlocks

Posted: Wed Nov 22, 2017 1:20 am
by One Two Three Five
Both definitely true. Kind of tired of the usual 30 warlock EDR build, though.

Re: Unconventional Warlocks

Posted: Wed Nov 22, 2017 1:35 am
by Baron Saturday
I just worked out a feylock build that gets EDR 3, ~50 AC, GSF in Enchantment, Abjuration and Transmutation, and 600 HP. Also has a +9 Cha mod when fully geared/buffed. Interested?

Re: Unconventional Warlocks

Posted: Wed Nov 22, 2017 1:45 am
by Punished Hans
Baron Saturday wrote:I just worked out a feylock build that gets EDR 3, ~50 AC, GSF in Enchantment, Abjuration and Transmutation, and 600 HP. Also has a +9 Cha mod when fully geared/buffed. Interested?
for some reason i imagine you in a dark alley, in a trenchcoat, saying this

Re: Unconventional Warlocks

Posted: Wed Nov 22, 2017 1:48 am
by Baron Saturday
Punished Hans wrote:
Baron Saturday wrote:I just worked out a feylock build that gets EDR 3, ~50 AC, GSF in Enchantment, Abjuration and Transmutation, and 600 HP. Also has a +9 Cha mod when fully geared/buffed. Interested?
for some reason i imagine you in a dark alley, in a trenchcoat, saying this
Accurate

Re: Unconventional Warlocks

Posted: Wed Nov 22, 2017 2:40 am
by One Two Three Five
You wanna buy some feylocks, kid?
Hell yeah I'm interested, hit me.

Re: Unconventional Warlocks

Posted: Wed Nov 22, 2017 3:04 am
by Baron Saturday
Human
Dex gift
Cha gift
Crafting gift
STR 8
DEX 16+1 levels+1 feats+4 equipment+4 buff=26/+8
CON 16 (14+2)+6 levels+7 equipment+5 buff=34/+12
INT 14
WIS 10
CHA 16 (14+2)+6 equipment+6 buff=28/+9

1(FEY) - Blind Fight, Iron Will
2(FEY)
3(FEY) - SF: Enchantment
4(FEY) - CON +1
5(FEY)
6(FEY) - GSF: Enchantment
7(FEY)
8(FEY) - CON +1
9(FEY) - SF Abjuration
10(FEY) - [Uncanny Dodge, DR 5/- Cold/Electrical]
11(FEY)
12(FEY) - GSF: Abjuration, CON +1,
13(FEY)
14(FEY)
15(FEY) - SF: Transmutation
16(FEY) - CON +1
17(FEY)
18(FEY) - GSF: Transmutation
19(FEY)
20(FEY) - CON +1, [DI 5% Physical, 10/- Cold/Electrical]
21(FEY) - EDR I
22(FEY)
23(FEY) - Great Dexterity I
24(FEY) - EDR II, CON +1
25(FEY)
26(FEY) - Epic Will
27(FEY) - EDR III
28(FEY) - DEX +1
29(FEY) - ESF: Discipline
30(FEY) - Metamagic of choice, [DI 10% Physical, 15/- Cold/Electrical]

Saves (F/R/W): 23/25/23 +9 v Spells
AC: 40(51 buffed)
HP: 600
Item Slots:
Belt: CON, DEX, 2 Discipline, 2 Spellcraft
Boots: CON, DEX, AC, 2 Discipline, 2 Spellcraft
Gloves: CON, DEX, 2 Discipline, 2 Spellcraft
Cloak: CON, DEX, 2 Discipline, 2 Spellcraft
Ring 1: CON, CHA, 2 Discipline, 2 Spellcraft
Ring 2: CON, CHA, 2 Discipline, 2 Spellcraft
Amulet: CON, CHA, 2 Discipline, 2 Spellcraft
Shield: ADAMANTINE LARGE (+5 AC/10% PRC DI)
Helmet: ADAMANTINE (+3 AC/10% BLG DI)
Armor: ARMOR OF IMMOLATION (+4 AC/+2 CHA/+5 Discipline)
Weapon: STAFF OF LIFE (+1 CHA/+1 WIS/+4 Concentration/+4 Heal)

You get like 200 skill points to play with, and obviously most of the feats can be shuffled around to your priorities. And once you've got your hands on the armor of immolation and staff of life, you get Elemental Shield on a CD and Regen 1/day. Plus you can -teleport. Crafting-wise, suggest tailoring and carpentry, since neither of those items are super common in shops.

Re: Unconventional Warlocks

Posted: Wed Nov 22, 2017 3:30 am
by One Two Three Five
Gosh dang dude. Thanks!

Re: Unconventional Warlocks

Posted: Wed Nov 22, 2017 6:31 am
by Freyason
Baron Saturday wrote:Weapon: STAFF OF LIFE (+1 CHA/+1 WIS/+4 Concentration/+4 Heal)
If you go this route remember you'll need 35 UMD :)

Re: Unconventional Warlocks

Posted: Wed Nov 22, 2017 6:33 am
by Baron Saturday
Freyason wrote:
Baron Saturday wrote:Weapon: STAFF OF LIFE (+1 CHA/+1 WIS/+4 Concentration/+4 Heal)
If you go this route remember you'll need 35 UMD :)
Thanks, forgot to point that out.

Re: Unconventional Warlocks

Posted: Wed Nov 22, 2017 7:12 pm
by JediMindTrix
I'm 99.9% sure that Warlock dipping as a wizard will not bork your spells. If you use flare, cast a wizard spell to reset your CL to it's proper #

Re: Unconventional Warlocks

Posted: Wed Nov 22, 2017 9:34 pm
by Wytchee
JediMindTrix wrote:I'm 99.9% sure that Warlock dipping as a wizard will not bork your spells. If you use flare, cast a wizard spell to reset your CL to it's proper #
I am 100% sure it does, having played a wizard-warlock.

Enjoy never being able to use confusion again.

Even your wizard-book hold spells do eldritch damage.

edit: let me be clear, it's not using warlock spells that bork your wizard spells. Your wizard spells are borked by default immediately upon taking the pact, without ever casting a warlock spell.

Re: Unconventional Warlocks

Posted: Thu Nov 23, 2017 5:32 am
by rookie
Wytchee wrote:
JediMindTrix wrote:I'm 99.9% sure that Warlock dipping as a wizard will not bork your spells. If you use flare, cast a wizard spell to reset your CL to it's proper #
I am 100% sure it does, having played a wizard-warlock.

Enjoy never being able to use confusion again.

Even your wizard-book hold spells do eldritch damage.

edit: let me be clear, it's not using warlock spells that bork your wizard spells. Your wizard spells are borked by default immediately upon taking the pact, without ever casting a warlock spell.
Did you do this on a shadow mage specifically? I wonder if the shadow mage and warlock modification poorly interacted with one another as they would modify many of the same spells.

Just wondering if both your observations could be true.

Re: Unconventional Warlocks

Posted: Thu Nov 23, 2017 9:01 am
by Wytchee
It was on a shadow mage.

Re: Unconventional Warlocks

Posted: Sat Nov 25, 2017 2:03 am
by Improv
Baron Saturday wrote:Human
Dex gift
Cha gift
Crafting gift
Great build and one I might use..! Though I would think if you want to level quicker, and you might considering you're a warlock and enemies are easier to make than friends, the DEX gift probably isn't essential.

I might actually take the bluff gift for obvious reasons, especially since it's +0 ECL. Instead of crafting I'll take gift of languages for the fun of it (and I believe, learning languages is a plus with enchanting runic gear now?) or the free +hide/MS gift to keep ECL down.