Ride vs Spellcraft
Moderators: Active DMs, Forum Moderators
-
- Posts: 673
- Joined: Mon Nov 07, 2016 6:18 pm
Ride vs Spellcraft
So wich one should i go with?
Context:My character is a paladin and when i made his build horse riding was a reward then everything changed and paladins riding horses is awesome RP wise,but i am already level 20 and analysing my own build spellcraft seems to be the only one close enough for me to sacrifice,if i sacrifice it i will probably lose +1 or +2 on saves agaisnt spells (already have +1 because i invested two points in spellcraft,two points because INT mod plus 3 points of gear) so i dont know wich one should i take for the rest of my levels
TL;DR: Ride=Mostly RP Spellcraft=Mostly Mechanics
Context:My character is a paladin and when i made his build horse riding was a reward then everything changed and paladins riding horses is awesome RP wise,but i am already level 20 and analysing my own build spellcraft seems to be the only one close enough for me to sacrifice,if i sacrifice it i will probably lose +1 or +2 on saves agaisnt spells (already have +1 because i invested two points in spellcraft,two points because INT mod plus 3 points of gear) so i dont know wich one should i take for the rest of my levels
TL;DR: Ride=Mostly RP Spellcraft=Mostly Mechanics
My family were all knights,but none protected those who cannot fight for themselves.They all cared about their noble status more than anything else.I would be a true knight,i would train on the ways of the paladin -Arcavius Ryde
Re: Ride vs Spellcraft
Ride is to provide mechanical bonuses too in near future. But you will need, most likely, a feat and full ranks.
-
- Posts: 673
- Joined: Mon Nov 07, 2016 6:18 pm
Re: Ride vs Spellcraft
If i take all the rest of the points i would use on Spellcraft it becomes 12 ranks on Ride,so it while it wouldnt be awesome riding it would be averageflower wrote:Ride is to provide mechanical bonuses too in near future. But you will need, most likely, a feat and full ranks.
EDIT:Plus,mounted combat feat only gives 1 AB in Arelith,at least for now
My family were all knights,but none protected those who cannot fight for themselves.They all cared about their noble status more than anything else.I would be a true knight,i would train on the ways of the paladin -Arcavius Ryde
-
- Arelith Platinum Supporter
- Posts: 343
- Joined: Mon Sep 08, 2014 5:57 am
Re: Ride vs Spellcraft
Forget spellcraft! Let the age of pony riders begin.
Keep in mind your character level helps when staying mounted. My character only has about 20 ride and she only falls off once in a blue moon. I picked up enough spellcraft to RP some knowledge of spells, but not enough for significant save bonuses.
Keep in mind your character level helps when staying mounted. My character only has about 20 ride and she only falls off once in a blue moon. I picked up enough spellcraft to RP some knowledge of spells, but not enough for significant save bonuses.
Re: Ride vs Spellcraft
Your saves should be pretty solid anyway with paladin that you can probably get away with the drop of spellcraft.
Chwi
Chwi
Re: Ride vs Spellcraft
Do not drop Spellcraft.
UilliamNebel wrote: ↑Wed Feb 12, 2020 10:24 pmYou're right. Participating in the forums was a mistake. Won't do this again.
Anime Sword Fighter wrote: I have seen far too many miniskirt anime slave girls.
-
- Posts: 673
- Joined: Mon Nov 07, 2016 6:18 pm
Re: Ride vs Spellcraft
Is +3 save agaisnt spells really worth it above +1(or +2 depending of the gear i acquire in the future) and the ability to ride?Hunter548 wrote:Do not drop Spellcraft.
My family were all knights,but none protected those who cannot fight for themselves.They all cared about their noble status more than anything else.I would be a true knight,i would train on the ways of the paladin -Arcavius Ryde
Re: Ride vs Spellcraft
It's not +3 saves vs spells, it's +6 or +7 (Or +10 if you take bard levels).Cybernet21 wrote:Is +3 save agaisnt spells really worth it above +1(or +2 depending of the gear i acquire in the future) and the ability to ride?Hunter548 wrote:Do not drop Spellcraft.
UilliamNebel wrote: ↑Wed Feb 12, 2020 10:24 pmYou're right. Participating in the forums was a mistake. Won't do this again.
Anime Sword Fighter wrote: I have seen far too many miniskirt anime slave girls.
Re: Ride vs Spellcraft
Spellcraft boosts saves vs magic by 1 for every 5 points, gear and INT included.
If you're cross classing spellcraft, you have 16 SC checked, you can do two +2 SC to make it 20. If you have an INT mod of 2, you could even get two more +2 SC items for another +1, for a total of +5.
If you take bard and dip late, you can get up to 32 SC, with four +2 SC items, that's +8 to saves.
You can get far more depending on your INT mod and gearing.
If your saves are in the high 20s to mid 30s around late epics, any save point matters.
If you're cross classing spellcraft, you have 16 SC checked, you can do two +2 SC to make it 20. If you have an INT mod of 2, you could even get two more +2 SC items for another +1, for a total of +5.
If you take bard and dip late, you can get up to 32 SC, with four +2 SC items, that's +8 to saves.
You can get far more depending on your INT mod and gearing.
If your saves are in the high 20s to mid 30s around late epics, any save point matters.
-
- Posts: 673
- Joined: Mon Nov 07, 2016 6:18 pm
Re: Ride vs Spellcraft
The maximum i would get on SC would be 15 since it was a "dump skill" so all i am losing going with ride is the bonus of 15 SC but staying with the bonus of 10 SCCortex wrote:Spellcraft boosts saves vs magic by 1 for every 5 points, gear and INT included.
If you're cross classing spellcraft, you have 16 SC checked, you can do two +2 SC to make it 20. If you have an INT mod of 2, you could even get two more +2 SC items for another +1, for a total of +5.
If you take bard and dip late, you can get up to 32 SC, with four +2 SC items, that's +8 to saves.
You can get far more depending on your INT mod and gearing.
If your saves are in the high 20s to mid 30s around late epics, any save point matters.
My family were all knights,but none protected those who cannot fight for themselves.They all cared about their noble status more than anything else.I would be a true knight,i would train on the ways of the paladin -Arcavius Ryde
-
- Posts: 1045
- Joined: Mon Jan 25, 2016 4:12 am
Re: Ride vs Spellcraft
unless you're playing a paladin champion of torm with high charisma it's a good idea to keep spellcrafting.
Re: Ride vs Spellcraft
You can drop Spellcraft if you understand and accept the consequences of doing so.
-
- Posts: 673
- Joined: Mon Nov 07, 2016 6:18 pm
Re: Ride vs Spellcraft
My build is quite similar,but focuses on STR. Still my CHA is pretty good (28 when averagely buffed)Tarkus the dog wrote:unless you're playing a paladin champion of torm with high charisma it's a good idea to keep spellcrafting.
My family were all knights,but none protected those who cannot fight for themselves.They all cared about their noble status more than anything else.I would be a true knight,i would train on the ways of the paladin -Arcavius Ryde
Re: Ride vs Spellcraft
Pony reward is equivalent to max ride rank each level
Re: Ride vs Spellcraft
Take the feat that will make you happy and make your character fun for you to play. It sounds like you envisioned horse riding as part of the character already and struggling with spellcasters a little more often is something you can learn to deal with.Cybernet21 wrote: TL;DR: Ride=Mostly RP Spellcraft=Mostly Mechanics
The only caveat is I don't think riding is really solid yet so who knows how many points you actually need. Maybe bank them and don't choose yet?