Transmutation/Necromancy Focus Melee Pale master

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Senshi
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Transmutation/Necromancy Focus Melee Pale master

Post by Senshi » Thu May 27, 2021 7:34 pm

As title.

How possible is it to make a viable melee pale master that can deal with things by himself, but prefers letting others do the work, i.e summons and henchmen?

I love summoner gameplay, i love stealthing and letting everything die around me while i feel like a powerful leader.

But i also want to use a build in the future that allows me to melee and survive alone just fine.

I know its a split focus.. sound difficult..

But i wanna be ESP Transmutation and ESP Necromancer with a melee weapon. I wanna be able to buff my summons like crazy and myself occasionally. And i dont want to cast spells apart from summon and buffs.

Im thinking Specialist trans wiz and pale with weapon master maybe? im unsure.

Thoughts?
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Re: Transmutation/Necromancy Focus Melee Pale master

Post by Good Character » Fri May 28, 2021 12:29 am

I assume you mean ESF: Transmutation and Necromancy. I suggest that same build you posted before but instead 5 Hex/10 WM/15 PM.

Definitely not going to be able to obtain all these feats without being totally useless in melee; no necessary melee feats, no Epic Mage Armor (if you take Mummy Dust for summons) extremely low AB, low damage, etc. You also won't be able to buff these summons aside from divine wands. You won't be able to create any summons while being melee relevant until you get Mummy Dust at level 30.

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Re: Transmutation/Necromancy Focus Melee Pale master

Post by Senshi » Fri May 28, 2021 1:32 am

Good Character wrote:
Fri May 28, 2021 12:29 am
I assume you mean ESF: Transmutation and Necromancy. I suggest that same build you posted before but instead 5 Hex/10 WM/15 PM.

Definitely not going to be able to obtain all these feats without being totally useless in melee; no necessary melee feats, no Epic Mage Armor (if you take Mummy Dust for summons) extremely low AB, low damage, etc. You also won't be able to buff these summons aside from divine wands. You won't be able to create any summons while being melee relevant until you get Mummy Dust at level 30.
rough...
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Re: Transmutation/Necromancy Focus Melee Pale master

Post by Waldo52 » Fri May 28, 2021 4:43 pm

Senshi wrote:
Fri May 28, 2021 1:32 am
Good Character wrote:
Fri May 28, 2021 12:29 am
I assume you mean ESF: Transmutation and Necromancy. I suggest that same build you posted before but instead 5 Hex/10 WM/15 PM.

Definitely not going to be able to obtain all these feats without being totally useless in melee; no necessary melee feats, no Epic Mage Armor (if you take Mummy Dust for summons) extremely low AB, low damage, etc. You also won't be able to buff these summons aside from divine wands. You won't be able to create any summons while being melee relevant until you get Mummy Dust at level 30.
rough...
Welcome to the hilarious world of Neverwinter Nights builds.

It's just like real life where everyone wants to be that guy who can fght like he just got out of prison but has no criminal record, studies and has grades at the top of his class but knows how to party, speaks five languages and can do advanced maths while reading Nietzsche and Samuel Becket and being awesome at arts and crafts and playing guitar.

I think a lot of playing this game is just deciding what you're willing to suck at so you can focus on other areas. That, or just roll a druid or cleric.

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Re: Transmutation/Necromancy Focus Melee Pale master

Post by Good Character » Fri May 28, 2021 6:52 pm

You could play a blackguard, however. 16 BG/4 rogue/10 knight.

It's only a single summon, but you could take points in Leadership, Move Silently, and Hide on BG levels. Hire henchmen with your Leadership skill. Buff people and your summons with your Knight abilities. All while still being melee relevant and pretty good at it.

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Re: Transmutation/Necromancy Focus Melee Pale master

Post by Senshi » Fri May 28, 2021 7:43 pm

Good Character wrote:
Fri May 28, 2021 6:52 pm
You could play a blackguard, however. 16 BG/4 rogue/10 knight.

It's only a single summon, but you could take points in Leadership, Move Silently, and Hide on BG levels. Hire henchmen with your Leadership skill. Buff people and your summons with your Knight abilities. All while still being melee relevant and pretty good at it.
Is a summon focus blackguard viable of all the pve content?

3 mummys handle ok, im worried if it is only one, it get swamped.
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Re: Transmutation/Necromancy Focus Melee Pale master

Post by Good Character » Fri May 28, 2021 8:48 pm

Senshi wrote:
Fri May 28, 2021 7:43 pm
Good Character wrote:
Fri May 28, 2021 6:52 pm
You could play a blackguard, however. 16 BG/4 rogue/10 knight.

It's only a single summon, but you could take points in Leadership, Move Silently, and Hide on BG levels. Hire henchmen with your Leadership skill. Buff people and your summons with your Knight abilities. All while still being melee relevant and pretty good at it.
Is a summon focus blackguard viable of all the pve content?

3 mummys handle ok, im worried if it is only one, it get swamped.
Very. Considered one of the best summons, especially since you can use your Knight ability to tank for it. You tend to be more tankier than your summons due to Divine Shield and all your gear, and this allows your summon to get an extra +2AB from the flanking bonus.

https://docs.google.com/document/d/1Qkv ... m50v8/edit

Try it out on PGCC beforehand if you want to see the numbers you can achieve with the summon.

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Re: Transmutation/Necromancy Focus Melee Pale master

Post by Senshi » Sat May 29, 2021 1:13 am

Good Character wrote:
Fri May 28, 2021 8:48 pm
Senshi wrote:
Fri May 28, 2021 7:43 pm
Good Character wrote:
Fri May 28, 2021 6:52 pm
You could play a blackguard, however. 16 BG/4 rogue/10 knight.

It's only a single summon, but you could take points in Leadership, Move Silently, and Hide on BG levels. Hire henchmen with your Leadership skill. Buff people and your summons with your Knight abilities. All while still being melee relevant and pretty good at it.
Is a summon focus blackguard viable of all the pve content?

3 mummys handle ok, im worried if it is only one, it get swamped.
Very. Considered one of the best summons, especially since you can use your Knight ability to tank for it. You tend to be more tankier than your summons due to Divine Shield and all your gear, and this allows your summon to get an extra +2AB from the flanking bonus.

https://docs.google.com/document/d/1Qkv ... m50v8/edit

Try it out on PGCC beforehand if you want to see the numbers you can achieve with the summon.
Amazing TYVM

Also, whats PGCC?

ive heard it allot but no idea what it is or how to use it.
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Re: Transmutation/Necromancy Focus Melee Pale master

Post by Good Character » Sat May 29, 2021 2:31 am

Senshi wrote:
Sat May 29, 2021 1:13 am
Amazing TYVM

Also, whats PGCC?

ive heard it allot but no idea what it is or how to use it.
PGCC is the test server allowing you to freely try different builds then try them out on PvE content that you can spawn. I believe the content isn't Arelith related, though, and rather just base spawns from NWN.

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Re: Transmutation/Necromancy Focus Melee Pale master

Post by Waldo52 » Sat May 29, 2021 3:24 am

Senshi wrote:
Fri May 28, 2021 7:43 pm
Good Character wrote:
Fri May 28, 2021 6:52 pm
You could play a blackguard, however. 16 BG/4 rogue/10 knight.

It's only a single summon, but you could take points in Leadership, Move Silently, and Hide on BG levels. Hire henchmen with your Leadership skill. Buff people and your summons with your Knight abilities. All while still being melee relevant and pretty good at it.
Is a summon focus blackguard viable of all the pve content?

3 mummys handle ok, im worried if it is only one, it get swamped.
My friend is doing this build. It's incredible. Just do it!!!

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