Can loremaster or specialist disable high dc traps

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xf1313
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Can loremaster or specialist disable high dc traps

Post by xf1313 » Thu Feb 24, 2022 12:18 pm

Same as title, just wondering if the dc35 or above trap is still rogue only in arelith?
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Re: Can loremaster or specialist disable high dc traps

Post by BattleDrake » Thu Feb 24, 2022 1:02 pm

Disable, yes. Recover no.
If you have no rogue levels, you can just recover the trap at a +10 dc, so you have to aim higher to get them, but they're possible.

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Re: Can loremaster or specialist disable high dc traps

Post by -XXX- » Thu Feb 24, 2022 2:35 pm

In vanilla NWN a character needs to have Rogue lvls for them to be able to disable more complex traps, regardless of their Disable Trap skill.
The question is whether this has been addressed on Arelith somehow, since the wiki does not mention any changes to the skill.
NWN wiki wrote:Special: Rogue is the only class capable of disarming traps with a DC of 35 or greater.
Full NWN wiki article here: https://nwn.fandom.com/wiki/Disable_trap
Arelith wiki article on skills: http://wiki.nwnarelith.com/Skill_changes

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Re: Can loremaster or specialist disable high dc traps

Post by Sincra » Thu Feb 24, 2022 8:52 pm

The answer is anyone can recover at an increased dc of 10.

So if we assume the highest module trap is dc 58 the recovery is 68.
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xf1313
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Re: Can loremaster or specialist disable high dc traps

Post by xf1313 » Fri Feb 25, 2022 12:56 am

Sincra wrote:
Thu Feb 24, 2022 8:52 pm
The answer is anyone can recover at an increased dc of 10.

So if we assume the highest module trap is dc 58 the recovery is 68.
How about disabling?
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Re: Can loremaster or specialist disable high dc traps

Post by Drowble Oh Seven » Fri Feb 25, 2022 5:40 am

Only rogues can disable high DC traps. Everyone else tends to recover them and just ditch the trap at the earliest opportunity. Practically, the trap's still gone, the adventure continues.

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Re: Can loremaster or specialist disable high dc traps

Post by fading » Sat Feb 26, 2022 6:42 am

Oh, I kept wondering why my wizard couldn't disable traps that I should've been able to. Not that is a problem, I can just.. summon the pixie to do it, but I put points into it so I didn't have to rely on it, so I guess it's a bit silly.. Well, the more you know.

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Re: Can loremaster or specialist disable high dc traps

Post by xf1313 » Mon Feb 28, 2022 6:22 am

fading wrote:
Sat Feb 26, 2022 6:42 am
Oh, I kept wondering why my wizard couldn't disable traps that I should've been able to. Not that is a problem, I can just.. summon the pixie to do it, but I put points into it so I didn't have to rely on it, so I guess it's a bit silly.. Well, the more you know.
I am very tempted to make my wizard rogue wizards for getting the traps(and tumble, parry ac is very nice).
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Re: Can loremaster or specialist disable high dc traps

Post by Wethrinea » Mon Feb 28, 2022 12:39 pm

I find it odd that a class with disable device as class skill is still unable to disable traps over DC 35. The restriction makes sort of sense for those without it as a class skill, but not for those with it. The only other class specific skill used to be Animal Emapthy, but the animal-to-henchmen mechanic has been opened to everyone with some investment, class skill or not
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Re: Can loremaster or specialist disable high dc traps

Post by Ork » Tue Mar 01, 2022 3:33 am

This is a base neverwinternights restriction, and not an arelith one.

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Re: Can loremaster or specialist disable high dc traps

Post by Wethrinea » Tue Mar 01, 2022 6:10 am

I know. I just think it odd that it is retained now that disable device is a class skill for several other classes than rogue.

Of course, if it is hardcoded and difficult to change, then that is understandable.
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Re: Can loremaster or specialist disable high dc traps

Post by MissEvelyn » Tue Mar 01, 2022 8:04 pm

It might be worth it to bring that up to Beamdog. They have un-hardcoded things since the EE release. I'm sure they're willing to do so again.


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Re: Can loremaster or specialist disable high dc traps

Post by Cabarcos » Wed Mar 02, 2022 8:36 pm

MissEvelyn wrote:
Tue Mar 01, 2022 8:04 pm
It might be worth it to bring that up to Beamdog. They have un-hardcoded things since the EE release. I'm sure they're willing to do so again.
That would be great. For once I had a pure one, but this pissed me off and made another character.

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