Hi, so my commoner just hit level 12, which is incredible lol, he has 51 point in smithing already, and 1 point in all other trade skills.
So what should I do with him now? I imagine a few more point in tailoring would be nice, but is there any other trade skill I should prioritise?
In theory, lv 30 commoner would have 131 point to burn, that’d be years...
Commoner Trade build help
Moderators: Active DMs, Forum Moderators
Commoner Trade build help
Wild-elf Druid Laurifin Goldenleaf
Drow shadowlord Lomin Nightshade
Drow shadowlord Lomin Nightshade
-
- Posts: 59
- Joined: Tue Oct 16, 2018 12:34 am
Re: Commoner Trade build help
My first go-to would be to take whatever is useful in the story you've been telling so far or by what your friends in game need often.
Following the roleplaying aspect, mechanically speaking Herbalism (Especially when you've got the brew potion feat) is probably the best and most friendly 'solo' money-maker where you don't need to rely on anything but yourself as everything is buyable from merchants / settlements and you can sell what you make to vendors. I'd suggest 42 ranks for the bonus to mastery if you're serious here.
Alchemy is a pretty solid one to pickup in general too due to alchemists always being needed. I'd suggest upwards of 40 ranks, for mastery bonuses to catalysts at least.
Art crafting can be done for cutting all gems you'd ever need for alchemy and the dusts for herbalism. Same with glass (though I'd buy that stuff in lieu of making it). Spell components are useful and always needed, too. I'd say 21 points here for all the gem cutting.
Carpentry / Tailoring / Smithing are, in my opinion, best specialized in where there's high-demand items only craftable by certain races or classes (Holy chain, elven chain, draconic armor, etc), so that's dependant on your commoners race.
Following the roleplaying aspect, mechanically speaking Herbalism (Especially when you've got the brew potion feat) is probably the best and most friendly 'solo' money-maker where you don't need to rely on anything but yourself as everything is buyable from merchants / settlements and you can sell what you make to vendors. I'd suggest 42 ranks for the bonus to mastery if you're serious here.
Alchemy is a pretty solid one to pickup in general too due to alchemists always being needed. I'd suggest upwards of 40 ranks, for mastery bonuses to catalysts at least.
Art crafting can be done for cutting all gems you'd ever need for alchemy and the dusts for herbalism. Same with glass (though I'd buy that stuff in lieu of making it). Spell components are useful and always needed, too. I'd say 21 points here for all the gem cutting.
Carpentry / Tailoring / Smithing are, in my opinion, best specialized in where there's high-demand items only craftable by certain races or classes (Holy chain, elven chain, draconic armor, etc), so that's dependant on your commoners race.
-
- Posts: 24
- Joined: Wed Jun 22, 2022 3:39 pm
Re: Commoner Trade build help
Oh boy commoners. My favorite.
Depending on how you build commoners you have a load of different options here.
#1) Don't go 30 commoner. ALWAYS -ALWAYS- go 20 commoner, 10 specialist from levels 21-30
Why? Specialist gives you everything commoners do, except you also get extra epic spell focuses, and access to every skill as a class skill in the game. There are 0 downsides to going specialist.
Then the question really is... what do you want to do?
You can make a commoner do some incredible things.
If you have a very high intelligence for example, you can get some of the highest appraise in the game.
You can be incredibly stealthy.
You can have a high enough UMD to use items requiring over 50 UMD
You can set and recover epic level traps
You can use any scroll in the game by taking lore buffs
Depending on how you gear and how you build your commoner, the options are truly limitless. I've played commoners that people would take to Baator, because I had 100 search for extra loot on everything, 77 appraise for selling all that loot for more money, disable traps to remove the epic traps on artifact chests (And to get bonus rolls when opening it due to search), and then open the lock.
Commoners don't need to worry about combat stats, so you can focus on skilling up like crazy.
As for crafts? I specifically go with 72 forging, and then maybe 34 alchemy and maybe 25 hebalism? It really depends what you want to do. But I like to get 100% guaranteed master rolls, which allows me to get double the value out of every crafting point I put into something.
Depending on how you build commoners you have a load of different options here.
#1) Don't go 30 commoner. ALWAYS -ALWAYS- go 20 commoner, 10 specialist from levels 21-30
Why? Specialist gives you everything commoners do, except you also get extra epic spell focuses, and access to every skill as a class skill in the game. There are 0 downsides to going specialist.
Then the question really is... what do you want to do?
You can make a commoner do some incredible things.
If you have a very high intelligence for example, you can get some of the highest appraise in the game.
You can be incredibly stealthy.
You can have a high enough UMD to use items requiring over 50 UMD
You can set and recover epic level traps
You can use any scroll in the game by taking lore buffs
Depending on how you gear and how you build your commoner, the options are truly limitless. I've played commoners that people would take to Baator, because I had 100 search for extra loot on everything, 77 appraise for selling all that loot for more money, disable traps to remove the epic traps on artifact chests (And to get bonus rolls when opening it due to search), and then open the lock.
Commoners don't need to worry about combat stats, so you can focus on skilling up like crazy.
As for crafts? I specifically go with 72 forging, and then maybe 34 alchemy and maybe 25 hebalism? It really depends what you want to do. But I like to get 100% guaranteed master rolls, which allows me to get double the value out of every crafting point I put into something.
Re: Commoner Trade build help
22 alchemy for all essences is a really nice one to sneak in there.
Re: Commoner Trade build help
Thanks, my commoner was built to be a smith, hence i’d consider skills that add to that, deep smithing is amazing, 72 shall be my next goal. Besides, alchemy seems nice, I’ll wait and see.
Right, specialist, of cause! But that is after I hit 21, looks like it is going to be forever lol
He is my first commoner, maybe in future I’ll consider others, ty for the suggestion!
Right, specialist, of cause! But that is after I hit 21, looks like it is going to be forever lol
He is my first commoner, maybe in future I’ll consider others, ty for the suggestion!
Wild-elf Druid Laurifin Goldenleaf
Drow shadowlord Lomin Nightshade
Drow shadowlord Lomin Nightshade