Dirty Fighting/ Knockdown comparison
Posted: Mon Sep 05, 2022 6:34 pm
First and foremost: thank you dev team!
The new version of dirty fighting is a lot of fun, and breathes new life into martial characters. This is a video game after all, and having more buttons to push/things to do as a non caster is always a welcome improvement to the game.
There are some real mechanical positives here. The fact that these techniques target saves and don't seem to have any relationship with discipline is a big deal. There are so many characters running around with 70+ discipline, and as a rogue player (or anyone) it's frustrating having to deal with this problem.
The DCs do seem a little low at 10+1/3 character level +1/6 relevant skill, and this is also a bit of a problem.
Assuming you have 90 bluff/sleight/intimidate/ whatever you're dealing with a DC of 35 at level 30. If you're playing some weird meme build (expert pickpocket, master of disguise, etc.) you can get this number significantly higher.
I'm a bit concerned this may be a little weak for all but the most dedicated skill builds, especially at -4 to hit, but I don't have the experience to confirm it. Maybe it was the dev team's intention to give alternative and traditionally weaker skill based characters something to do in combat?
I'll stop my babbling. I'm just curious to see what everyone's thinking about dirty fighting so far. Will it be the new knockdown? Are you taking both feats?
The new version of dirty fighting is a lot of fun, and breathes new life into martial characters. This is a video game after all, and having more buttons to push/things to do as a non caster is always a welcome improvement to the game.
There are some real mechanical positives here. The fact that these techniques target saves and don't seem to have any relationship with discipline is a big deal. There are so many characters running around with 70+ discipline, and as a rogue player (or anyone) it's frustrating having to deal with this problem.
The DCs do seem a little low at 10+1/3 character level +1/6 relevant skill, and this is also a bit of a problem.
Assuming you have 90 bluff/sleight/intimidate/ whatever you're dealing with a DC of 35 at level 30. If you're playing some weird meme build (expert pickpocket, master of disguise, etc.) you can get this number significantly higher.
I'm a bit concerned this may be a little weak for all but the most dedicated skill builds, especially at -4 to hit, but I don't have the experience to confirm it. Maybe it was the dev team's intention to give alternative and traditionally weaker skill based characters something to do in combat?
I'll stop my babbling. I'm just curious to see what everyone's thinking about dirty fighting so far. Will it be the new knockdown? Are you taking both feats?