I'm going to assume human, because hin are lame.
I prefer rogues, but a ranger would fit this concept just fine. 25 rogue/5 ranger is extremely solid, as the archery path for ranger gives you point blank shot, rapid shot and rapid reload (in case you go crossbows).
A good starting stat block would be
Str 10
Dex 18 (gift 20)
Con 14
Int 14 (gift 16)
wis 8
Charisma 8
A note on ability scores:
You can easily get away with gifting CON instead of INT if you're in a comfortable place with skills. If you want a LOT of feats and want to do something fun but slightly suboptimal, you can also reduce dex by 1 and invest some points elsewhere. An even dex score like 18 (gift 20) means that you'll need to burn an epic feat on epic dexterity to get an even number in the end, which can be annoying.
Your level up feats would look something like this:
1) Expertise
1) Improved Expertise
3) Weapon Focus
6) Blind Fight
9) (think of something)
12) Improved Critical
15) (Think of something)
18 (Think of something)
A note on pre-epic feats: You are not a particularly feat starved build. If you want it, you can take luck of heroes. Decide on this beforehand, because you can only take it at level one.
21) epic weapon focus
24) Blind Speed
27) (Think of something. Maybe Epic Prowess)
30) Epic Dodge
Keep in mind you'll need evasion and defensive roll as rogue feats to qualify for epic dodge (I did not include a separate list of rogue feats, there are a lot and you have some good options).
I wish I had time for more of a deep dive, but this should be a good start. The advice I provided is a solid chasis for something that is not botched at level 1, so if you make a mistake in leveling up you can use the -relevel command.
Best of luck.
EDIT: If you're going for the trapper angle, gruesome technique is a great way to go. Skill focus and Epic skill focus in intimidate plus some intimidate gear will get your DCs to a reasonable level. Intimidate will also improve the DC of your dirty trick feat, which is a good thing to invest in. Archers have a free hand free so they can use the blinding variant of DT which is quite good.