Leaving Skaljard for the Underdark.

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Karris the Anarchist
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Re: Leaving Skaljard for the Underdark.

Post by Karris the Anarchist » Sun Feb 14, 2021 1:01 pm

ReverentBlade wrote:
Tue Feb 09, 2021 11:38 am
Faerzress-Adapted

Require Neutral or Evil
Requires Minor Award

A character with Faerzress-Adapted is able to cast without additional penalties in Faerzress-influenced zones. Additionally, they may utilize the portals in Andunor proper.

Faerzress-Adapted can be seen on the character examine page with a DC (whatever) Spellcraft check.

Most Underdark races are Faerzress-Adapted by default.

Retires Outcast system.
I think an even cooler solution could be to make it a ritual of a kind to be performed IG by one (or more) arcane casters already attuned to the Faerzress. Sure, there will be those OOC player gangs gaming it in their own circles, but the RP potential for this is vast.

Also means it could be an actual character development arch rather than an OOC choice made before character creation.

Or hell, let it be an award choice while retiring the outcast system, but also let it be a thing you can do later on.
That which doesn't kill you, simply makes you... stranger.

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Aren
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Re: Leaving Skaljard for the Underdark.

Post by Aren » Wed Jun 02, 2021 10:18 am

Careful bump. : )
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Re: Leaving Skaljard for the Underdark.

Post by Tabby » Wed Jun 02, 2021 12:15 pm

-XXX- wrote:
Thu Dec 03, 2020 10:40 am
Why only evil PCs?

There's a vast difference between hanging around Andunor and ejoying the PvE content. There are no mechanical walls that'd gate the UD races from going to the surface dungeons, why should the reverse be the case?
This i agree on aswell
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malcolm_mountainslayer
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Re: Leaving Skaljard for the Underdark.

Post by malcolm_mountainslayer » Thu Jun 10, 2021 4:33 pm

-XXX- wrote:
Thu Dec 03, 2020 10:40 am
Flower Power wrote:
Mon Nov 30, 2020 9:10 pm
One potential solution could be to simply only allow Evil-aligned PCs to go down into the UD
Why only evil PCs?



There's a vast difference between hanging around Andunor and ejoying the PvE content. There are no mechanical walls that'd gate the UD races from going to the surface dungeons, why should the reverse be the case?
there kind of is

if your a monster.. you get hunted if your an outcast or slave you have a tag. Meanwhile surfacers have no tags going to underdark.

AstralUniverse
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Re: Leaving Skaljard for the Underdark.

Post by AstralUniverse » Fri Jun 11, 2021 2:03 am

So I read this in the OP...
Having played a villainous warlock on Skal, and not wanting to participate in the kind of RP that the surface offers (no hate, just not my cuppa), I naturally chose to go to the underdark. The first many RL-days of my characters underdark career, were spent making sure I had the accept of the powers that reigned at that time, to stay. Then I spent a few more days learning enough Undercommon to get by without running into the whole "You no speak language, collar now or die" spiel, every time I went somewhere.
After a week or so of situating my character, I finally start making allies for grinding and such. Huzzah! My villainous warlock has found his place in the world!
... and this actually makes me want to try that as well. Seems like an interesting place. I never played in Grayport so what the heck.

But then I read this...
Now imagine my dispair, when almost every zone that has any worthwhile XP for underdark characters of late teen levels / beginning epic levels, also has a very high chance to be affected by the Faerzress. Now, I don't mind when the volcano spawns, or the random stuns, imprisonments or losing half your coin - that's all part of the charm of wildmagic. However, another system was put in to act as an extreme deterrent for surface casters going to the UD for grinding. Every time you proc a wildsurge as a surface (non-shadowmage) arcane caster, which is quite often as a warlock, you have a 50%? chance to take roughly 60 damage of non-mitigatable damage, that also stuns you. My 300+ HP warlock, almost killed himself on the first pack of Crinti when trying to help someone complete their writ. While I understand that the Faerzress SHOULD wreak havoc on non native UD characters, completely barring migrating surface arcane casters (by making them take immense damage and a stun) from doing anything in the underdark does not, in my opinion, do anything good for anyone. The crazy randomness of wildmagic is dangerous enough.
and I'm trully left wondering why casters got screwed so hard while mundanes basically dont care about this. My supposedly mundane character can just ignore the second paragraph of the OP and go along his day. Seems strange.
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Aren
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Re: Leaving Skaljard for the Underdark.

Post by Aren » Fri Jun 11, 2021 7:02 am

AstralUniverse wrote:
Fri Jun 11, 2021 2:03 am
So I read this in the OP...
Having played a villainous warlock on Skal, and not wanting to participate in the kind of RP that the surface offers (no hate, just not my cuppa), I naturally chose to go to the underdark. The first many RL-days of my characters underdark career, were spent making sure I had the accept of the powers that reigned at that time, to stay. Then I spent a few more days learning enough Undercommon to get by without running into the whole "You no speak language, collar now or die" spiel, every time I went somewhere.
After a week or so of situating my character, I finally start making allies for grinding and such. Huzzah! My villainous warlock has found his place in the world!
... and this actually makes me want to try that as well. Seems like an interesting place. I never played in Grayport so what the heck.

But then I read this...
Now imagine my dispair, when almost every zone that has any worthwhile XP for underdark characters of late teen levels / beginning epic levels, also has a very high chance to be affected by the Faerzress. Now, I don't mind when the volcano spawns, or the random stuns, imprisonments or losing half your coin - that's all part of the charm of wildmagic. However, another system was put in to act as an extreme deterrent for surface casters going to the UD for grinding. Every time you proc a wildsurge as a surface (non-shadowmage) arcane caster, which is quite often as a warlock, you have a 50%? chance to take roughly 60 damage of non-mitigatable damage, that also stuns you. My 300+ HP warlock, almost killed himself on the first pack of Crinti when trying to help someone complete their writ. While I understand that the Faerzress SHOULD wreak havoc on non native UD characters, completely barring migrating surface arcane casters (by making them take immense damage and a stun) from doing anything in the underdark does not, in my opinion, do anything good for anyone. The crazy randomness of wildmagic is dangerous enough.
and I'm trully left wondering why casters got screwed so hard while mundanes basically dont care about this. My supposedly mundane character can just ignore the second paragraph of the OP and go along his day. Seems strange.
It was frustrating. I was really enjoying the character and the roleplay, but I felt kind of forced to roll the character due to the mechanic. Sad days.
Jack Oat: ".. the other number that isn't 18."

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