Intimidate feels weak

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Waldo52
Posts: 589
Joined: Fri Feb 12, 2021 7:09 pm

Intimidate feels weak

Post by Waldo52 » Wed May 18, 2022 6:23 pm

Intimidate eats up a turn for -1 AC to everything, or -2 if you succeed by a lot. There may be situations where this is worthwhile, like if you're fighting a huge dragon and you know you're gonna be there for a while. But generally I find just hitting things to be way more useful.

I'd like the penalties to be harsher, eithet a worse AC penalty or additional penalties of some kind.

Good Character
Posts: 898
Joined: Mon Feb 10, 2020 11:37 pm

Re: Intimidate feels weak

Post by Good Character » Wed May 18, 2022 7:33 pm

Intimidate is meant to serve party-centric play versus taunt's solo capabilities.

Both lasting the same duration is the greater issue than how weak the penalty might be perceived. The math would likely show that due to the lower AC penalty you wouldn't be doing enough total damage to justify its penalty duration being the same as Taunt's.

Scraps
Posts: 108
Joined: Tue May 22, 2018 4:09 am

Re: Intimidate feels weak

Post by Scraps » Thu May 19, 2022 3:04 pm

It was specifically made weaker to not make barbarians stronger.

Which unfortunately means that now Intimidate is a terrible investment for everyone except barbarians.

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