Hey,
What available feats do you consider useless?
Is it Courteous Magocracy?
Is it Thug?
Is it Circle Kick?
Have fun listing them out and why they are most definitely never going to be on your character sheet.
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Hey,
What available feats do you consider useless?
Is it Courteous Magocracy?
Is it Thug?
Is it Circle Kick?
Have fun listing them out and why they are most definitely never going to be on your character sheet.
While not necessarily useless, I made a suggestion for the Silver Palm feat to add +2 Bluff on top of the +2 Leadership and Appraise it grants right now. That would bring it more in line with bonus skill points granted by Skill Focus (with Skill Focus giving +5 to a skill of your choice and Silver Palm giving a total +6 skills distrubuted between three skills.) It'd also make it equal to the Silver Palm feat on NWN2.
bullheaded
circle kick
resist disease
resist poison
resist energy
stealthy
snake blood
silver palm
improved unarmed strike
alertness (useless just bad except as requirement for harper)
thug (useless just bad except as requirement for zhent)
They are simply very bad. Low return for my buck. Not much to add here.
Perfect health
Fairly strong, mostly against poisons, but god the cost of an epic feat and even worse the 25 CON requirement is killer
Not totally useless, but Epic Toughness seems lackluster. An epic feat for 20 hp. It could at least give another 1 hp/level like non-epic Toughness.
Also, I may be wrong about this but I think Self Concealment is worthless as is on Arelith and it's a cool concept that could be something.
Improved Unarmed Strike fills me with contempt. Not only does it do nothing the moment you slap on a pair of gloves, it stands as an onerous feat-tax for the pugilism feats.
Is Improved Dweomercrafting still a feat? Please tell me it's not a feat anymore.
Improved Initiative / Superior Initiative (Epic Feat)
A feat that is incredibly powerful in PnP but absolutely worthless in NWN.
Combat casting
Improved combat casting
These feats do next to nothing for characters with 27+ concentration.
Arcane Defense: Any school besides Abjuration.
Arcane Defense is competing with much generally better options like Luck of Heroes and Strong Soul in an environment where saving throws are easily boosted via effective multiclassing and simply gear. In its current state it reads like a false-start to a class feature revamp. It's obviously better to have the Abj. option than no good uses for Arcane Defense at all, and the Abj. option is exceptionally well considered imo in how it provides a "small" yet mechanically significant bonus, but in its current state I'd call Arcane Defense one of the most universally worthless feat choices you could make.
PowerWord Rage wrote: ↑Tue Nov 07, 2023 5:33 amImproved Initiative / Superior Initiative (Epic Feat)
A feat that is incredibly powerful in PnP but absolutely worthless in NWN.
Came here to say exactly this lol
I used to always pick Improv. Initiative on NWN when I was younger, thinking it'd apply the same way it does in PnP.
It does not!
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AstralUniverse wrote: ↑Mon Nov 06, 2023 10:01 pmbullheaded
circle kick
resist disease
resist poison
resist energy
stealthy
snake blood
silver palm
improved unarmed strike
alertness (useless except as requirement for harper)
thug (useless except as requirement for zhent)They are simply very bad. Low return for my buck. Not much to add here.
Wouldn't put resist energy and stealthy on the same list as the other feats, there are builds that sometimes utilize them (when they can). Resist energy; acid is a common pick for high blackguard and stealthy is actually solid if you want to get as much hide/ms as possible (few cases but this happens). Similar for alertness if you're doing the opposite thing, trying to mess with the stealth builds.
Could you please explain a bit more about this? Doesn't improved unarmed strike make it possible for non-monks to play with gloves as their weapon? I was looking at this feat while theorycrafting a Battlerager barbarian, since keen gloves are now a thing
All improved unarmed strike does is it prevents you from triggering an attack of opportunity when you make an unarmed attack. Likewise it is required for brawler or pugilist if you don't dip liberator or vigilante
However the part about the attack of opportunity? Yea if you're wearing gloves that ALREADY makes your unarmed attack not trigger an attack of opportunity
Ergo if you're wearing gloves or gauntlets the functionality of the feat is worthless
Stealthy only giving +2 to hide/ms is sad compared to the boost given to skill foci.
Something like reducing the strength of keen senses vs the character might make it appealing.
Another idea:Players also detect stealth 5 times a second. So if Stealthy allowed sneaks to avoid one of the detection rolls each second.
Both of these grant power to the feat without number bloat. Either way, sneaking still requires investment
Improved spell resistance: a +2 SR when such can be gained via other means doesn't seem worth a feat slot.
Epic toughness: 20 HP is not worth an Epic Feat slot
Bullheaded: A feat restricted to the first level and skipped when there are so many other first-level feats worth taking.
Resist disease, Resist poison, Snake blood: By themselves not worth a feat loss when so many builds have so few feats to work with. Maybe if they were combined into something new?
Resist energy: Not worth it when we have spells and essences IG that do the same thing. Maybe if it was an Epic Feat and gave resistance to all energy types?
Silver palm: A feat restricted to the first level and skipped when there are so many other first-level feats worth taking.
Thug: No explanation is needed for this one.
Stealthy: For reasons already mentioned above.
Not saying this is a strong argument, but there are some odd builds I've considered where I wouldn't quite hit the threshold for Tier 3 otherwise and I could spare one feat but not the 30 skill points to get it through craft.
That being said, since 30 skill points grants you full access entirely, maybe its time give this feat the same treatment which might make it a little more appealing on certain rare combos.
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RedGiant wrote: ↑Sat Nov 11, 2023 1:27 amNot saying this is a strong argument, but there are some odd builds I've considered where I wouldn't quite hit the threshold for Tier 3 otherwise and I could spare one feat but not the 30 skill points to get it through craft.
That being said, since 30 skill points grants you full access entirely, maybe its time give this feat the same treatment which might make it a little more appealing on certain rare combos.
Of note too skill focus craft mastery and ESkF craft mastery give 5 and 10 craft points respectively AND +1 tier, so improved dweomer gives +1 but no bonus craft points... so its entirely worthless
Svrtr wrote: ↑Sat Nov 11, 2023 3:41 amRedGiant wrote: ↑Sat Nov 11, 2023 1:27 amNot saying this is a strong argument, but there are some odd builds I've considered where I wouldn't quite hit the threshold for Tier 3 otherwise and I could spare one feat but not the 30 skill points to get it through craft.
That being said, since 30 skill points grants you full access entirely, maybe its time give this feat the same treatment which might make it a little more appealing on certain rare combos.
Of note too skill focus craft mastery and ESkF craft mastery give 5 and 10 craft points respectively AND +1 tier, so improved dweomer gives +1 but no bonus craft points... so its entirely worthless
Pretty much this.
The appeal of improved dweomcrafting is supposed to be the fact it gives +1 tier to both magic and mundane routes, however, sf/esf craft mastery give the same and more, if you're going for mundane route, and craft potion/wand/scroll will give the same and more, if you're going for magic route. There's no reason to go for both magic and mundane route so this feat is only useful in theory to people who need the mundane route but cannot spare even 10 skill points into craft mastery, and have already taken sf craft mastery. Seems like a none existent scenario to me, hence - useless.
the dweomercrafting feat should outright give you tier 3 enchanting
also epic second wind is pretty underwhelming, it's almost never worth taking ( it also doesn't work, it still heals you for the base hp as second wind ) 5 round duration for 2 ab/damage simply won't cut it, so i kind of auto put it on the useless feat list
Right... OK this is not something I knew about
In fact I was searching for some documentation to verify this on the Wiki and on the forum but I was unable to find any
So, wearing gloves on Arelith (everyone wears gloves) makes unarmed combat not trigger attacks of opportunity. OK, so this is a weird thing...
Nurel wrote: ↑Mon Nov 13, 2023 11:29 amRight... OK this is not something I knew about
In fact I was searching for some documentation to verify this on the Wiki and on the forum but I was unable to find any
So, wearing gloves on Arelith (everyone wears gloves) makes unarmed combat not trigger attacks of opportunity. OK, so this is a weird thing...
It's actually listed in the additional notes section of the feat for the base nwn wiki
Vampiric Feast, actually. I consider releveling out of it every single day.
ReverentBlade wrote: ↑Sun Nov 19, 2023 7:58 amVampiric Feast, actually. I consider releveling out of it every single day.
If I'm being honest I forgot this spell existed.