Nobs wrote: ↑Sun Dec 03, 2023 8:44 pmD4wN wrote: ↑Sun Dec 03, 2023 12:58 pmLOL, you say that as if there's a choice. Oh sure, we human characters could go live in Bendir where there is 0 influence from DMs on how to govern their settlement. Or Brog. Or Myon. But the truth is these Settlements aren't for humans and that is 100% abundantly clear and the RP style of each settlement is -very- different too. So then you're left with Cordor or Guldorand. Both of which are heavily influenced by DM/Dev/Admin direction. The Founder's Council and Charter is a constant reminder that it doesn't matter if you're an outcast, pirate, animator etc. Because you're protected by the laws. Equally the Cordor Palace consistently makes the decisions to force players into normalising and accepting these characters. What's left? Leave a settlement. Sure, it's an option too. And then you get 0 RP because the majority of RP happens in Settlements.
My point is the same as Choof's and a few others here. When you, as DM/Devs/Admins normalise these things then you will naturally see changes to the way people treat these sorts of characters and what they do or don't feel empowered to do against them.
And absolutely I will once more call out that I don't get where this stigma on Cordor killing everyone comes from. It simply doesn't happen.
There is also Westcliff and the RH HQ where you could fall back to and think about the next moves to make.
Or just stay and try to fight the powers that be any way. (Sounds like a epic hero tale in the make to me)
You are a realy good rper and im sure you could think of something cool.
I appreciate the compliment in there! But unfortunately Westcliff is entirely dead as more and more is taken from it and the time zone of players there doesn’t match mine. Similarly with the RH there’s barely anyone there when I play. I definitely won’t lie, I have had RP sessions with a familiar and even with a statue as Theodor. But that gets old real quick if those are the only options in your time zone
As people know I don’t shy away from conflict at all and may be known to look it up even or create it. But to have it constantly in your own backyard when everyone keeps defending your local Warlock and keeps calling you the bully for making them feel unwelcome also gets very tiring. When you have to explain to good aligned clerics or other goodly people that Warlocks are bad and they tell you their big Devil or Demon Lord is actually a super nice guy, it’s deflating and frustrating to say the least. I understand Warlocks can be neutral aligned, but the very fact they made a deal with a devil, demon, unseelie etc for power and then continue to use said powers is evil. It would be like debating a neutral Palemaster. They as a person may be neutral aligned, but the acts they perform of mutilating their body and raising the dead would all still very much be considered an act of evil by most goodly people. Or should.
I’m not debating here whether it’s possible to have conflict with warlocks or whether or not to accept consequences. Even if it’s not fun to have your head bit off because you’re mean to a Warlock and have people take to the forums to complain about Cordorians being bullies. I originally responded to Irongron who made a statement that Warlocks are basically treated like any other caster and people don’t treat them with caution or distrust. And this has largely been my experience too. This wasn’t the case at all when Warlocks were unwelcome in Cordor. And it actually had consequences to be a Warlock. So there’s your proof I guess that allowing Warlocks protection in a city and then having us remove anti-warlock laws very much desensitises people to the danger of warlocks.
I agree with Perseid as well. Having one large human settlement allow these things and the other not would also give people options on where they like their specific character at the time to play. I for one would still love to actually see a proper “evil” surface city where Warlock, animators, thieves etc can thrive.