Herbalism: New UD Plants

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Peacelily
Posts: 60
Joined: Mon May 11, 2020 6:54 pm

Herbalism: New UD Plants

Post by Peacelily » Thu May 23, 2024 1:43 pm

viewtopic.php?f=23&t=25&start=1400#p334946

Goreslick Witchet - carnivorous fungi providing meat and magical blood from its victims.
Sussur Branch - Providing both softwood 'Ancient Yew' and Lady's Tear.
Ocufex Stalk - a fungi resembling a deformed eyestalk, providing the crafting resource 'sweetberry'
Grumbar's Beard - A fungi with flax like hairs, providing the crafting resource 'Cotton'
Orbb Agaric - A toxic, brain-like bulb providing various different poison ingredients.
Slickweep - An unloved greasy weed, providing the crafting resources oil and harnak

Would it be possible to have recipes to plant and grow these? If possible, make them UD specific (much as many plants are surface-specific) - except Sussur, which I agree should probably not be, to avoid having ancient yew farmed in the thousand!

Also, would it be possible to make a seed which can be planted anywhere, at a higher DC/craft point investment? So, for example, a truly skilled herbalist could get Lady's Tear to flourish even in the Underdark?


Peacelily
Posts: 60
Joined: Mon May 11, 2020 6:54 pm

Re: Herbalism: New UD Plants

Post by Peacelily » Fri May 24, 2024 5:07 pm

As an example of why it's necessary?

Image

Sometimes people get smash-happy in the public farms, and we can't fix them


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